Category Archives: XBOX

5 Year Old Bypasses Xbox One Parental Security

When i first seen the title
“5-year-old cracks Xbox One security by discovering simple flaw”
my immediate thought was that my news reader was slow on showing me an April Fools joke, but no, there was no joke, just over sensationalized headlines and news reporters over hyping a minor flaw and making it out to be something huge, as in the consoles actual security has been hacked.

What has actually happened is that a 5 year old boy, discovered a bug in the Xbox One System, that lets you bypass the parental password of the Xbox One, by pressing space a few times and pressing enter, now I’m not taking anything away from this kid, i think it’s awesome that he has discovered this failing by Microsoft, that could have cost a lot of parents charges on the Xbox Live accounts, all I’m saying is that main stream media seem to have hyped this into something that it isn’t or I’m just salty that i thought it was more than it was by misleading headlines, anyhow, here is a quote from the source:

Just after Christmas, Kristoffer’s parents noticed he was logging into his father’s Xbox Live account and playing games he wasn’t supposed to be.

“I got nervous. I thought he was going to find out,” said Kristoffer.

In video shot soon after, his father, Robert Davies, is heard asking Kristoffer how he was doing it.

A suddenly excited Kristoffer showed Dad that when he typed in a wrong password for his father’s account, it clicked to a password verification screen. By typing in space keys, then hitting enter, Kristoffer was able to get in through a back door.

Kristoffers’ father, who works in computer security, was one proud papa. His first reaction? “How awesome is that!” Davies said. “Just being 5 years old and being able to find a vulnerability and latch onto that. I thought that was pretty cool.”


You can watch the video via the source link or here on YouTube.

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Phil Spencer named Head of Xbox

‘Gaming will be our core as we take Xbox forward’, he says.

Microsoft Studios exec Phil Spencer has been promoted to ‘Head of Xbox’. Might be moving away from the ‘all-in-one’ strategy…

That’s right, Microsoft Game Studios boss Phil Spencer is now the Head of Xbox, the company has announced.

He will be leading the Xbox, Xbox Live, and creative teams including Xbox Music, Xbox Video and Microsoft Studios. And, according to his own words, he might be moving away from the ‘all-in-one’ strategy…

"Gaming will be our core as we take Xbox forward", he said. Here’s his open letter:


A New Day at Xbox

Our community is at the heart of what we do at Xbox. Whether it is meeting thousands of fans at the launch of Xbox One, talking at industry events or hearing from gamers on Twitter and Xbox Live, I am actively listening and I am motivated to do what’s right for fans who’ve invested their time, hearts and money in the products we build. You have been the most important part of the success Xbox has had to-date and you are a critical voice as we continue the journey. Let’s keep the conversation going.

As Satya noted earlier today, I will now be leading the Xbox, Xbox Live, and creative teams including Xbox Music, Xbox Video and Microsoft Studios as we deliver the next generation of games and entertainment. Combining these teams will strengthen the connection between some of the world’s most innovative creators and those building the Xbox itself. I am incredibly proud of the talented Xbox employees around the world and believe, like they do, in the power of technology to bring games and entertainment to life across console, PC, tablet and mobile devices. It’s been a remarkable year for Xbox and I am honored to lead the team at this incredible time for Microsoft and the games industry.

Xbox is an example of Microsoft identifying a new opportunity, going big after a consumer need and staying committed. From the early days of building the original Xbox, to core technology bets like incorporating the Internet in every box, Microsoft has enabled developers and creators of all sizes – from ID@Xbox to the biggest publishing and entertainment partners – with innovative technology and tools and, most importantly, a connection to the world’s best community of gamers.

The growth of the Xbox community, with over 80 million Xbox owners around the world, is built on the foundation of exclusive franchises, new and original IP and the world’s most popular cross-platform games. Games and gamers have always been at the core of Xbox and the core of my work—and gaming will be our core as we take Xbox forward.

This past year has been a growth experience both for me and for the entire Xbox team. We’ve taken feedback, made our products better and renewed our focus on what is most important, our customer. Our mission is to build a world-class team, work hard to meet the high expectations of a passionate fan base, create the best games and entertainment and drive technical innovation. As we continue forward, this renewed focus and mission will be a foundational part of how I lead the Xbox program.

You will hear much more as we head into E3, but we are at the beginning of an incredible new chapter for Xbox and I can’t wait for the days and years ahead. This is going to be fun.


So, what do you think?


And, here’s Microsoft’s CEO Satya Nadella full internal e-mail. Looks like there will be other exec moves: Scott Guthrie will now take over cloud, and Stephen Elop will head up Microsoft devices.


Today marks the start of another big week for Microsoft as we gear up for the Build conference in San Francisco. We continue to push on the momentum from last week’s news about how we will thrive and grow in a mobile-first, cloud-first world, as shown by the great Office apps for iOS, rich new APIs for developers and our new Enterprise Mobility Suite.

In advance of Build, I want to highlight three announcements about how we’re continuing to evolve and tune our organization for maximum focus and impact.

First, I am pleased to announce that after his two months as acting leader for the Cloud and Enterprise organization, I have promoted Scott Guthrie to Executive Vice President, where he will continue to lead and drive the organization. As you know, Scott has been a very public and passionate evangelist for many of our most important developer and infrastructure businesses. Since joining Microsoft in 1997, he has made critical contributions to .NET and other pivotal technologies that help power the Microsoft ecosystem today, and most recently has been the driver behind the unprecedented growth of Microsoft Azure. As a leader, Scott has shown incredible energy and insight into how we create technology that others can build on, and which can be built on what others have created. Please join me in congratulating Scott on his promotion!

Next, I have asked Phil Spencer to take on a new role leading Xbox, combining the Xbox and Xbox Live development teams with the Microsoft Studios team. Phil will report to Terry Myerson, allowing us to keep gaming close to the group developing operating systems across devices. In this new job, Phil will lead the Xbox, Xbox Live, Xbox Music and Xbox Video teams, and Microsoft Studios. Combining all our software, gaming and content assets across the Xbox team under a single leader and aligning with the OSG team will help ensure we continue to do great work across the Xbox business, and bring more of the magic of Xbox to all form factors, including tablets, PCs and phones. Phil will continue his close partnership with Yusuf Mehdi, who leads business strategy and marketing for Xbox, George Peckham, who heads up third-party partnerships and Mike Angiulo, who will continue leading Xbox hardware. Over the years, Phil’s team at Microsoft Studios has helped build a community of more than 80 million Xbox owners and 48 million Xbox Live members through blockbuster game franchises such as "Halo," "Gears of War," "Kinect Sports," "Fable," "Forza Motorsport" and many others. He’s helped drive the development of brand-new entertainment offerings like the partnership with the NFL and the formation of Xbox Entertainment Studios. I love the way the Xbox team is focused on great games and gaming experiences (go, "Titanfall"!), connects with its fans, pushes the boundary of entertainment and has embraced the power of the cloud in such interesting and impactful ways. Phil is the right person to lead Xbox forward.

Finally, effective with the close of our deal with Nokia, Stephen Elop will join Microsoft as Executive Vice President, Microsoft Devices Group, reporting to me. We expect to close the acquisition by the end of April 2014. I’ve had a chance to work closely with Stephen, when he was previously a senior leader with Microsoft, as a key partner during his tenure as Nokia CEO, and again in the last several months as we’ve worked through the initial stages of integration planning. I look forward to working with Stephen as a key member of the senior leadership team and welcoming the Nokia Devices and Services employees to the Microsoft family. The mobile capabilities, hardware design expertise, and world-class manufacturing and supply chain operations they bring will help us drive innovations in devices to delight our customers. Stephen will partner closely with Phil and Terry on Xbox and will bring together many of the top leaders from his existing Nokia Devices and Services organization as well as the current leaders of the Devices and Studios team.

Recently, I’ve discussed with the Microsoft leadership team the need to zero in on what truly makes Microsoft unique. As I said on my first day, we need to do everything possible to thrive in a mobile-first, cloud-first world. The announcements last week, our news this week, the Nokia acquisition closing soon, and the leaders and teams we are putting in place are all great first steps in making this happen.

There’s a lot of work ahead of us and I am counting on every single one of you to bring your "A" game every single day. I look forward to our second employee Q&A session on Thursday and hearing what’s on your mind and sharing more about what’s on mine.


NEWS SOURCE #1: Phil Spencer to lead Xbox (via) MajorNelson
NEWS SOURCE #2: Xbox One a new day at Xbox (via) XboxNews

Our thanks to ‘Gauss’ for this news item!

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The 2014 CoD Championship Kicks-Off Today, with 31 Teams Vying to become World Champions

Presented by Xbox and will be livestreamed

Activision And Xbox Second Annual Tournament Sees 31 Of The World’s Best Call Of Duty Teams Compete Playing Call Of Duty: Ghosts On Xbox One For $1 Million In Prizing

We have got a new PR regarding the Call Of Duty Championship 2014 finals that will end up with a winner Team from the 31 finalists on March 30th. Which one will get the glory?


Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard (Nasdaq: ATVI) and development studio Infinity Ward, in partnership with Xbox, are celebrating the talent, passion, and skill of Call of Duty®’s best eSports players with the 2014 Call of Duty® Championship, presented by Xbox. Beginning today through Sunday, 30th March in Los Angeles, 31 of the most skilled Call of Duty®: Ghosts multiplayer teams from around the world are competing head-to-head on Xbox One for the honour of being named the “Call of Duty World Champions,” and their share of the tournament’s $1 million total prize purse. Fans can tune-in to every thrilling, action-packed moment through livestreamed coverage of the Call of Duty Championship, presented by Xbox on and at Call of Additionally, the tournament’s final match will take place Sunday, 30th March with the livestream starting at 10:00 p.m. (GMT) on the Xbox Live Dashboard (in participating regions).

“The global popularity of Call of Duty continues. Last year alone fans logged over 5 billion hours playing Call of Duty and now it’s time to see who’s the best of the best,” said Eric Hirshberg, CEO of Activision Publishing, Inc. “The Call of Duty Championship is a celebration of Call of Duty, featuring a tailor made livestream for fans to experience and enjoy all the action in real-time. Last year’s finals came down to the final moments of the final match and we can’t wait to see how it all unfolds this year.”

These 31 teams from six continents around the world have trained extensively over the past few months, winning their respective fellow regional competitions in qualifying events conducted by the professional competitive gaming organisations of Major League Gaming (MLG), Gfinity, and the Australian Cyber League (ACL). Teams like NSP from South Korea, European Champions, TCM Gaming from UK and Brazil 5 Star from Brazil, will compete against such notable teams from North America as CompLexity, EnVyUs, and MLG U.S. Champions, Strictly Business.

The Call of Duty Championship, presented by Xbox begins with round-robin style pool play among eight groups of four teams. The top two teams from each group will advance to a 16-team double elimination bracket, where the team that places first will take home $400,000 of the tournament’s $1 million dollar total prize pool. The remaining seven teams will each take home prizes ranging from $200,000 for second place to $25,000 for eighth place. Further details on the 2014 Call of Duty Championship, presented by Xbox, including full rules and regulations, Call of Duty: Ghosts maps and modes for the tournament, livestream information, prizing distribution and more are available at

Call of Duty: Ghosts is available for Xbox One, the all-in-one games and entertainment system from Microsoft, and the Xbox 360 games and entertainment system from Microsoft, and is rated PEGI-16. For more information, please visit,, or follow on Twitter @InfinityWard.

For more info click the link below.

NEWS SOURCE: Call of Duty eSports (via) Official Site

Our thanks to ‘Kaos2K’ for this news item!

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Battlefield 4 gets updated on Xbox One

Naval Strike DLC still delayed

EA and DICE have released a new update for the Xbox One version of Battlefield 4

After stating that the update planned for March 25th and the DLC Naval Strike, that should be released that day, were both pushed back to early April, today, EA and DICE have released a new update (We don’t know if this was the March 25th planned update or another one) for the Xbox One version of Battlefield 4. Here the changelog:


March 27 Xbox One Game Update Notes

-General stability improvements
-Fix for a crash that could occur when players were customizing vehicles.
-Fix for an issue in the Rush game mode where end-of-round screen would always indicate that there were 60 minutes left of the game.
-Fix for an issue where the splash damage for IFV shells, Helicopter rockets, and Mortar rounds was unable to destroy deployed equipment.
-Fix for an issue that could cause the quad bike to explode when it hit indestructible objects.
-Fix for an issue that would cause sniper rifles to display too much bloom when aiming in snowy conditions, especially the outside areas of Operation Locker.
-Fix for an issue where the ECM would sometimes fail to jam incoming missiles.
-Shortened the take-off distances for jets to match the length of the runways in Second Assault maps.
-Fix for going above ceiling exploits in Operation Metro.
-Fix for a new MAV riding exploit.
-Fix for kill camera jittering/strobing sometimes if colliding with other world objects or terrain.
-Fix for soldiers getting catapulted when walking on steep surfaces

-Fix for an issue where the kill camera would display the incorrect killer.
-Fix for an issue where the kill card won’t show up when playing on servers which have the kill camera turned off.
-Fixed an issue where other soldiers would appear to fire in the wrong direction when turning quickly.
-Fix for weapons firing twice, or not at all in some instances.
-Fix for an issue where explosions didn’t do any damage to infantry and vehicles that were outside of the combat area.
-Fix for an issue where late-joining players wouldn’t correctly experience Levolution events on Paracel Storm and Flood Zone.
-Fix for an issue that could cause packet loss.

-Added Gold Battlepacks as rewards for Class Service Stars, allowing players that have reached the max Rank to continue earning new Battlepacks.

-Increased the damage of the normal buckshot against targets with Body Armor.
-Reduced the vertical recoil of the M4 and M16A4 to give these burst fire weapons a tighter burst accuracy in their mid- to long range role.
-Reduced the side-to-side and first shot recoil of the G36C. This weapon now has the lowest side-to-side recoil of the carbines, giving it a clear controllable low rate of fire role, especially when compared to the AK5C, Type-95B-1 and the AKU-12.
-Tweaked the detonation time of the 40mm LVG so it bounces less before going off. The maximum damage has however been reduced to 80 like the RGO.
-Reduced the number of how many 40mm HE and LVG rounds players can carry, from 4 to 3.
-Increased the time it takes to get new 40mm round from ammo boxes. The time is longer for HE and LVG grenades and shorter for utility grenades like SMK and FLASH.

-Increased the time it takes to get new RGO IMPACT, V40 MINI, M84 FLASHBANG and M18 SMOKE grenades from ammo boxes. Since the player now carries more of these grenades, the resupply delay needed to be longer to prevent grenade spamming.

-Significantly improved the suppression from mounted vehicle weapons, including miniguns, HMGs, LMGs, and all shells types for all armored vehicles.

-Further reduced the repair rate for the Scout Helicopters and the Transport Helicopters.
-Significantly increased the damage of Transport Helicopter miniguns.
-Changed the flight ceilings on Gulf of Oman, Caspian Border and Operation Firestorm to better match the height of the structures in those levels.
-Adjusted the damage of the 25mm and 30mm cannons for both Stealth Jets and Mobile AA to be equal in Damage Per Second to the 20mm default weapons. These weapons were clearly poorer choices in all circumstances, and their different rates of fire are intended to be the player’s choice factor for these weapon systems.

-Increased the splash damage and the range at which the JDAM bombs can achieve max splash damage. The JDAM’s power was not properly balanced with its difficulty to use. The JDAM remains a primarily anti-vehicle weapon, though this change will increase the effectiveness against all targets.
-Increased the accuracy and direct hit damage of the AC130 40mm cannons. 40mm cannons can now be used to fire pinpoint shots in 2-3 round bursts, enabling them to provide accurate fire on infantry and vehicle targets. Their velocity has also been marginally increased to aid their accuracy.
-Increased the splash damage and range of the AC130 25mm cannons. These cannons now do approximately 50% more damage, in a slightly increased area of impact. The increased damage as well as increased suppression effects will allow the 25mm cannon to fill its role as an area of effect weapon against infantry.

NEWS SOURCE: Battlelog BF4 (via) Battlefield

Our thanks to ‘Kaos2K’ for this news item!

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Microsoft will soon penalize Xbox One players for bad behavior

Watch out trolls: New reputation system has been detailed.

It looks like naughty Xbox Live users will be punished with Twitch cut-off and reduced matchmaking.

That’s right, gamers who have a "negative impact" on the Xbox Live community will soon be handed penalties like reduced matchmaking pairings, and might even have access to Twitch revoked, Microsoft has announced.

Notifications for the Xbox One reputation system will start appearing this month, and there will be three types of reputation levels: “Good”, “Needs Work”, and “Avoid Me”.

Here are the details:


Leveling Up Your Reputation: Notifications Coming Soon

Last July, I gave you a preview of what to expect with reputation on Xbox One. Gaming has always been a social activity, and for Xbox One we redesigned the Xbox Live community-powered reputation system from Xbox 360 to help better inform players about their behavior in the community.

On Xbox One, there are currently categories of player reputation score – "Green = Good Player," being the large majority of our users, "Yellow = Needs Work" and "Red = Avoid Me." By looking at someone’s Gamercard you’re able to quickly see their reputation. The more hours you play fairly online without being reported as abusive by other players, the better your reputation will be. The algorithm looks to identify players that are repeatedly disruptive across the community on Xbox Live. The vast majority of players do not regularly receive feedback from other players and, thus, will stay at the “Good Player” reputation level.

Here’s what the reputation levels mean for you:

  • “Good Players” – The majority of gamers will fall into this level. As we’ve said before, we have plans to introduce rewards for good behavior and look forward to sharing more in the future!
  • Warnings for “Needs Work” – Beginning this month, some players will start receiving reputation warnings as their reputations drop due to feedback from the community. The purpose of these communications is to remind players about their effect on the community and encourage them to have more positive interactions. These warnings are based on community feedback collected since Xbox One launched.
  • Penalties for “Avoid Me” – If players do not heed warnings and continue to have a negative impact on other players and the Xbox Live community, they will begin to experience penalties. For example, people with an “Avoid Me” rating will have reduced matchmaking pairings and may be unable to use certain privileges such as Twitch broadcasting.

Remember, we designed the algorithm so it won’t penalize you for bad reports over a few weeks of play. The system also adjusts for false reports from people that might intentionally report someone of greater skill or for other griefing purposes.

At the end of the day, our goal is to match you with other gamers you’ll enjoy, and create the best gaming community online. Visit the Xbox Live Policy and Enforcement page for more details on the Xbox One reputation system.

So, there you have it. Xbox players, play nice!

NEWS SOURCE #1: Xbox One Leveling Up Reputation (via) XboxNews
NEWS SOURCE #2: Microsoft begin penalizing Naughty Xbox One players (via) Gematsu

Our thanks to ‘Gauss’ for this news item!

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New Hellraid video and blog showcase AI and animations

Amazing motion capture

The team at Techland has released a new video to highlight the AI animations in their upcoming co-op slasher, Hellraid

We have just received a PR with some interesting video of Hellraid, the new Techland game. Check it out:


This video contains examples of AI animations as well as glimpses of gameplay from Hellraid.

Visit our blog for more details:
Part I:,,walk-and-t…on-part-1.html
Part II:,,walk-and-t…n-part-ii.html

Hellraid is a First-Person Co-op Slasher in development by Techland for PC, Xbox 360, and PlayStation 3 to be released in 2014.

For more details visit

Our thanks to ‘Kaos2K’ for this news item!

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New images of Optimus Prime from Transformers: Rise of the Dark Spark

He looks pretty good

Activision has today revealed new images of Optimus Prime from the video game complement to Paramount Pictures’ upcoming film, TRANSFORMERS: AGE OF EXTINCTION.

We have just received a PR from Activision with some new images of Optimus Prime, the Autobots leader on Transformers: Rise of the Dark Spark videogame. Check it out:


Optimus Prime will be playable in 3 different modes:

- Cybertron – Optimus Prime is a noble autobot leader dedicated to preserving all life. He uses his strength and bravery to rally his heroic Autobots to wage their battle against the evil forces of the Decepticons.

- Earth – Optimus Prime is the heroic leader of the Autobots. A brave and formidable warrior, he will stop at nothing to protect the rights of all sentient life on his new home planet Earth.

- Earth – G1 Optimus Prime is back by popular demand. This legendary character, available in Escalation mode, allows you to play alongside your comrades as one of the toughest and most respected Autobots in history.

TRANSFORMERS: RISE OF THE DARK SPARK will be releasing on Xbox One, the all-in-one games and entertainment system from Microsoft, Sony’s PlayStation®4 computer entertainment system, Xbox 360 games and entertainment system from Microsoft, PlayStation®3 computer entertainment system, Nintendo’s Wii U™ system and the Nintendo 3DS™ handheld system and Windows PC.

Got it? Fine ;)

NEWS SOURCE: TransformersGame (via) Official Site

Our thanks to ‘Kaos2K’ for this news item!

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The Amazing Spider-Man 2 Xbox 360 gameplay footage released

Watch out Spidey!

A new trailer with some gameplay footage of The Amazing Spider-Man 2 running on Xbox 360 has been revealed

And here we have a the first glimpse to the new Spider-Man game by Beenox, the studio responsible for the last three Spider-Man games.

So, after watching the video, we noticed that the city is a bit empty. Did you noticed that too? We hope the next-gen version to feature more elements

The game will be available on PS4, PS3, Xbox One, Xbox 360, Wii U, 3DS and PC

Our thanks to ‘Kaos2K’ for this news item!

Levine’s next project may do away with cutscenes: Cool.

Director Shawn Robertson doesn’t like that much cutscenes, so for this new project. He stated that he *Wanted to bridge the gap between high fidelity and high interactivity”.
His view about this is very interesting, thus cutscenes often explains what’s the plot about or what happened but you can barely interact with them.
Personally noticed that approach in Bioshock:Infinite. Where those cutscenes almost were non-existant or so long to explain us something rather important from the plot.
Gamers *wet* dreams since early 90′s was to actually play those cut-scenes or get some sort of interaction while watching them.
This happens a lot in Final Fantasy games when you enter into a fight and cutscenes will get on the way of that specific story.

In Bioshock:Infinite, Elizabeth instead of being a dull IA was a fully functional character. While she had a very important role in the plot, while playing the game. She often offered ammo or look for something when you were falling short of items or giving you advices on how to proceed or where to go.
Goal of Elizabeth was to bring the story fully into player space.

So narrative, plot and everything was combined and carefully designed to make you feel, you were part of the plot all the time and not explaining to you via so much cutscenes. What’s all about.
Shawn Robertson stated that for this next project is to take the interaction level to higher grounds.

“I certainly hope I can stand here after our next project and talk about cutscenes the same way I talked about humans behind glass at the beginning of this talk.”

No so *irrational* as you may think, with next-gen consoles.

To quote:

Irrational animation director Shawn Robertson gave a brief tease about the reformed studio’s future projects in a GDC talk Thursday.

“We need to push past cutscenes for what’s narrative in games,” Robertson said. “I want to bridge that gap between high fidelity and high interactivity.”

In the beginning of the session, Robertson mentioned that the majority ofBioShock‘s non-combat interactions with characters were totally non-interactive, whereas BioShock Infinite brought Elizabeth to the fore.

“I certainly hope I can stand here after our next project and talk about cutscenes the same way I talked about humans behind glass at the beginning of this talk.”

Robertson spoke about how Irrational dedicated a team of 13 developers from across its disciplines called “the Liz Squad” to making Elizabeth’s interactions believable.

“The goal for BioShock Infinite’s companion was to bring the story fully into the player space,” Robertson said.

BioShock Infinite: Burial at Sea Part II, which stars Elizabeth in her first playable role, is set for release on March 25.

It will be the last piece of releasable content developed by Irrational Games, following the studio’s surprise closure in February.


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Battlefield 4: Naval Strike to release on March 25

For premium members

EA and DICE have announced the release date of Battlefield 4′s latest DLC: Naval Strike with a new trailer

So, Premium member will receive the new DLC on March 25th and the rest will get it on April 8th.


Battlefield 4™ Naval Strike expansion pack takes the all-out war to the sea with four new multiplayer maps. Available on March 25 for Battlefield 4 Premium members and April 8 for all.

Own more, be more with Battlefield 4 Premium. Become a Battlefield 4 Premium member for early access to themed digital expansion packs, new weekly content and exclusive personalization options, all at a great value. Learn more at

While you wait, you may like to take a look at the new trailer that they have released.

Our thanks to ‘Kaos2K’ for this news item!