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PlayStation tries selling us on Vue with Aqua Teen ad

WANT TO FEEL OooOoOoOoOoLDDDD?!?!?1

Aqua Teen Hunger Force is a 15 years old television program. Remember television? That humble technology before Snapchat, million view pre-teen Minecraft let’s plays, and Super Porn?

If you can remember Aqua Teen, then you are old enough to remember TV and also be willing to spend $50 per month to have it!

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And Aqua Teen is, apparently, a show still on television (which also still exists, surprisingly!). The internet says the series finale is this Sunday, actually. Until then, Sony wants to squeeze any earned nostalgia out of the program by using it to convince you to pay for PlayStation Vue.

Remember PlayStation Vue? It’s hamstrung cable television for $50/month only available in New York, Los Angeles, Chicago, Philadelphia and San Francisco (or $12/month for access to Showtime — also still exists! — nationwide)


Just remember this is NOT your ‘NetFlix’ thingie for only $9.99, then is TV it is amazing, something your parents used to watch! :)

NEWS SOURCE: PlayStation tries selling us on Vue with Aqua Teen ad (via) Destructoid

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Nintendo and Hasbro Join Forces for Splatoon Fans

Fans of the TRANSFORMERS series, will now be able to Take Sides, in new Ink-Filled Splatoon battles!

Are you team AUTOBOT or team DECEPTICON? Nintendo and Hasbro are joining forces to help you defend your robot allegiances in the Splatoon game for the Wii U console.

What SIDE are YOU on? — Personally, I would pick the evil version of the transformers, as they seem to win very often in the battles!

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Splatoon features themed events called Splatfests that let players pick a preference, such as AUTOBOTS or DECEPTICONS, and then compete against the opposing side in online battles. A Splatfest celebration lasts for 24 hours, during which players head into battle and try to rack up Turf War wins for their side. While the Splatfest is ongoing, in-game characters get to wear a special T-shirt that shows which TRANSFORMERS team has their allegiance. The ink that each team shoots will also be customized to match the color scheme of the chosen side.

Once a Splatfest ends, the side with the most points will be awarded the most Super Sea Snails, items that will allow them to upgrade their gear in the game. The TRANSFORMERS-themed Splatfest event is scheduled to run starting at 9 p.m. PT on Aug. 28 through 9 p.m. PT on Aug. 29 and is open to all Wii U owners who have Splatoon and an Internet connection.

Splatoon, which is exclusive to Wii U, represents Nintendo’s take on the action-shooter genre. Characters called Inklings can transform into squids as they attempt to cover the play area with their team’s colorful ink and splat opponents. Using an array of inventive weapons, players cover the playing surface with as much of their team’s colorful ink as possible before time runs out. On Aug. 5, a free software update in Splatoon brought a large amount of new content to the game, including two new matchmaking modes, new weapon types, an increase to the game’s level cap and more than 40 pieces of new gear.

For more information about Splatoon, visit http://splatoon.nintendo.com or on Tumblr at http://splatoonus.tumblr.com/.


The big question I have when do you think we will see some TRANSFORMERS Amiibo’s released for the game?

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New Star Fox Game Blasted By Fans

The controversy has been fuelled by a recent video from IGN which features some new gameplay footage

While some Nintendo fans will let nothing destroy their excitement for the upcoming Wii U title Star Fox Zero, others are heavily criticising the games� appearance as being too bland beyond belief,

Nintendo is busy putting the finishing touches on their new Star Fox game to be released soon, but its already being blasted by loyal big ‘N’ fans, that the game does not live up to what people want in an Nintendo game, for one it is ‘bland’ not colorful at all, and others are saying it is ‘too retro feel’ like something from the ’80s not up to today’s generation for games at all, and it just plain painful to play.

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Looks aren’t everything. There’s no point in a drop-dead gorgeous landscape if the action taking place within it is boring. Nevertheless, there’s also no point in an excellent storyline if it takes place in a world that looks like Pigma Dengar’s armpit.

The controversy has been fuelled by this video (below) from IGN, which features some new Walker and Land Master gameplay:

In the videos’ comments, YouTube user matt4045 has this to say:

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"Honestly in this day and age there is absolutely no excuse for producing a visually unappealing game. Whilst far from technically impressive, Nintendo games always look nice (until now) due to excellent art design. But this.. this is just ugly. This isn’t creative or colourful or anything, it’s just grey and ugly."


Meanwhile, Anigamer1983 disagrees, claiming:

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"It’s a new release with retro feel, just like mighty 09[;] which is another game people keep complaining [about]."


Personally, I am a little disappointed by Star Fox Zero’s presentation. Although some moments look pretty sharp – the �Scrapworm’ battle (at 8:30 on the video) being one – the games’ landscapes look bland beyond belief; not helped by what seems to be a strictly brown/grey color palette.

Of course it must be hard for an IP like Star Fox to fit in on the Wii U. The console is clearly more suited to games like Mario and Zelda; games with a distinct art-style, games that are rooted in fantasy.

Platinum Games and Nintendo seem to want Star Fox to look realistic, to look sophisticated and serious. Unfortunately, they’ve just come up short.

Felled enemies rather unsatisfyingly disappear before they’ve even hit the ground, the environments – while destructible – look plain and unpolished, and the first-person-view well that’s just the worst. Don’t get me wrong, the FPS idea is good and the use of the GamePad is nifty, but do the horrific blue lines – used to suggest the outline of the Land Master’s window – really have to be so distracting?

All of that said, the trailer was not helped at all by Filippo Ghisolfi’s monotone commentary, and I actually think playing the game seems like a lot of fun. Enemies are varied and plentiful, areas seems pretty challenging, and the all important shooting mechanics look spot on.


Well, hopefully it changes a bit, but that is doubtful, so it just might end up not being a hot-seller for Nintendo afterall.

NEWS SOURCE: New Star Fox Game Blasted By Fans (via) GamerHeadlines

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Announcing Guitar Hero Live – Premium Shows

By completing various challenges, players will have a chance to play ‘Premium Shows’ to win prizes.

Premium Shows are another example of how Activision and FreeStyleGames are bringing great new content to Guitar Hero Live.

It is one thing to jam along to a song, but it is totally different thing to air guitar your way thru a real live actual on tour show.

And the up-coming new Guitar Hero Live for our current-gen (yep, sorry next-gen is gone as PR word) consoles, they are adding a new feature called ‘Premium Shows’ and below is all the PR details on how it works and how you can win prizes and even some screenshots.

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Premium Shows are another example of how Activision and FreeStyleGames are bringing great new content to Guitar Hero Live. Whether it be playable concert footage, debut music videos and beyond, Premium Shows will give players a unique way to access some amazing gameplay experiences.

By completing various challenges, players will have a chance to play these Premium Shows to win in-game prizes based on the level of difficulty of the show. These prizes can include unique exclusive Note Highways or custom Player Cards that fans can use to show off to the Guitar Hero Live online community. It can also include Status rewards that help players level up faster or boosts that speed up the accumulation of in-game currency.

Attached you’ll find some screenshots featuring live concert footage of Black Veil Brides, the first Premium Show we have announced thus far that will be available in the game. Stay tuned for more information in the weeks to come!


So what you think so far of GH:Live and how it is shaping up, just one thing personally bugs me no mention of the cost yet! :)

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Blast ‘Em Bunnies coming to China on PS4 and Vita

It is a pick-up-and-play endless bunny shooter in which you defend your burrow from evil bunnies!

Sydney based indie developer Nnooo is delighted to announce Blast ‘Em Bunnies will be released in China on PlayStation� 4 and PlayStation� Vita. A demo of the game will also be playable at ‘Joy Expo’.

You might not be able to legally play Call of Duty yet on your PlayStation 4 in China, but lucky for the new market, they finally have a shooter they can play, the game Blast ‘Em Bunnies has been approved, so now you will be able to kill tons of even bunnies if you over in China and visiting your gaming buddies there and trying out their shiny new PlayStation 4 console and its approved dozen games!

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Sydney based indie developer Nnooo is delighted to announce Blast ‘Em Bunnies will be released in China on PlayStation�4 and PlayStation�Vita. A demo of the game will also be playable on the PlayStation booth at this week’s China Joy Expo in Shanghai.

Blast ‘Em Bunnies is a pick-up-and-play endless bunny shooter in which you defend your burrow from a horde of evil bunnies before they take you down! Check out the latest video attached below.

"China is a relatively new market for PlayStation and we’re excited to be bringing Blast �Em Bunnies to the PlayStation 4 and PlayStation Vita there," said Bruce Thomson, Business & Marketing Director at Nnooo. "It’s also new territory for us and we’re partnering with Shanghai-based publisher Circle Entertainment who know the market well."

Blast �Em Bunnies has already been announced for PlayStation 4, PlayStation Vita, Nintendo 3DS and Xbox One in the US, Europe, Australia and New Zealand.

The objective of Blast �Em Bunnies is to keep your bunny alive as long as you can. The longer you play, the more difficult survival becomes. You also need to deal with the throat slitter who is holding your baby bunnies hostage. He’ll pop up every now and again with one of your little ‘uns. Kill him quickly and the baby bunny escapes. If you’re not quick enough, your little rabbit is in a real stew!Collect in-game coins to upgrade your weapons and purchase special ammo types such as self-detonating peppers, sticky exploding raspberries and daikon rain bullets. Shoot crates to activate power-ups and ammo types. Take out the elusive golden bunny to go into "frenzy" mode and collect a warren-load of cash.

"We are delighted to bring Blast �Em Bunnies to China Joy and to the Chinese PlayStation market," said Chris Chau, CEO of Circle Entertainment. "It’s a really fun game which everyone can enjoy and we’re keen for Chinese players to get their hands on it."

Blast Em Bunnies will be playable at the China Joy Expo in Shanghai from July 30th – August 2nd on both PlayStation 4 and PlayStation Vita. Head for the Circle Entertainment section of the PlayStation booth for a chance to experience the game and meet the developers.

"We’re really looking forward to being part of China Joy," said Thomson. "It’s a massive show and the first time we’ve shown a game at an Expo in Asia. We can’t wait to meet a whole new region of bunny-blasting fans! If you’re going, be sure to come along and say hi."More details on Blast ‘Em Bunnies, including the trailer and screenshots, are available on www.blastembunnies.com.

Blast ‘Em Bunnies is expected to be released in China on PlayStation 4 and PlayStation Vita and in the US, Europe, Australia and New Zealand on PlayStation 4, PlayStation Vita, Nintendo 3DS and Xbox One later this year or early next year. Price to be announced.

Nnooo acknowledges the support of Screen NSW in the development of Blast ‘Em Bunnies.


So what you think of this game, and I guess you can figure out why it would get approved, where other shooters have not yet.

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The Technomancer, the Red Planet explored in screenshots

Whoa, alien insects are freakier than insects here on Earth

And I’ve been to the subreddit r/whatisthisbug. Read on for more about what Technomancers are and what they consider sacred. You will be amazed of the bugs you will see in the new screenshots released

There is a cool new RPG coming for our PlayStation 4 and Xbox One consoles, and today ahead of next week’s Gamescom, the developers released a few new screenshots, so you can see how things are shaping up in their new alien universe filled of bugs!

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The Technomancer, the Red Planet explored in screenshots
The new Sci-fi RPG from studio Spiders will be presented in more detail during Gamescom in Cologne


The Technomancer, the new sci-fi RPG for PlayStation 4, Xbox One and PC from developer Spiders, today unveils new exclusive screenshots.

Technomancers are "mage-warriors", who harness, thanks to an innate talent, destructive electrical-based powers, amplified by their cybernetic implants. Both respected and feared by all, they are fearsome warriors trained from a young age to fight. You are one of them, about to finally pass your initiation rite to become a fully-fledged Technomancer.

In today’s images, we discover the Technomancer and his companions, about to explore one of the Old Domes, vestiges of the first human colonies on Mars and places considered "sacred" by Technomancers, who guard them zealously. Like the rest of the planet, the Ancient Domes are dangerous places, with countless dangers such as looters lured by the prospect of lost technology, as well as some of the most dangerous mutant creatures to roam the Red Planet. This is a true challenge for an aspirant Technomancer, about to pass his initiation rite…

The Technomancer will be presented in more details during Gamescom in Cologne, from August 5 to 9.
The Technomancer will release on PS4, Xbox One and PC in 2016.

So what you think of this new RPG after looking over the screenshots, and of course remember to stay tuned to Maxconsole next week for full Gamescom coverage, there going to be another shitload of new trailers and hot exclusive info of new games coming out soon.

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(Click on the above thumbs, for more details, as usual!)

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Prototype on Xbox One is worse than Xbox 360

Digital Foundry knows how to put games through their paces. And HD remake of Prototype on XB1 fails!

Lazygamer was excited when he heard that Prototype and Prototype 2 were coming to the XB1. As he played both of them on PS3 originally and absolutely adored them, but not now with DF’s indepth review.

The HD remake of Prototype is out for the Xbox One, and it does not look good, it might be 1080p now, but the framerate is 18fps!

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The team has done the assessment of the Prototype HD Biohazard Bundle and it’s not pretty. When they initially did their comparison, the game ran better on PS3 than on Xbox 360. However, because the HD version released first on Xbox One, they haven’t yet given it a whirl on PS4. Still, the Xbox One version sounds abysmal.

At face value, sure, the game has been given an HD upgrade, pushing out a native 1080p. However, everything else from the game remains the same, including draw distance range, textures and shadow quality; it’s the frame rate that really causes issues, more so in the second game than the first.

According to Digital Foundry, the first Prototype remaster plays at 30fps, dropping to the mid-20s with tearing once explosives were triggered. They found it to be mostly solid and playable albeit under-ambitious. But it’s Prototype 2 where it really becomes impossible to call the game an HD remaster.

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The real salt in the wound is how Xbox One’s delivery of Prototype 2 compares to last-gen versions. Neither PS3 or Xbox 360 exactly aced it on this front; the Microsoft release suffered from heavy tearing and worse frame-rates overall, leaving PS3 the victor in our original Face-Off. In direct comparison, Xbox One struggles to even match the 360 version at points, falling as low as 18fps during a fly-over of the city (during which last-gen consoles lock to 20fps via a double-buffer v-sync).

As for gameplay, Xbox One’s frame-rate is interchangeable with Microsoft’s older platform, and trails behind too often for comfort. In one scene, 360 leads by a margin of 4fps during a tank battle, while Xbox One is pinned to around 23fps by the end of the fight.


This sounds absolutely atrocious. I suppose this is why they didn’t do any PR around the HD remake of the game – they didn’t actually do anything other than upscale the resolution, resulting in dropping frame rates to the point where the optimal experience for the game could be found on the PS3.


So its better to dust off your PS3 or X360 and play the original Prototype games directly on it, then this so called HD remake release!

NEWS SOURCE: Prototype on Xbox One is worse than Xbox 360 (via) LazyGamer

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The untold story of a failed Nintendo Wii game

Nintendo has had a number of high-profile flops (Virtual Boy, anyone?).

However, one of its biggest failures may have been one you heard almost nothing about — at least, until now.

Ever heard of Project H.A.M.M.E.R.? — Nope, me neither, but now we get the untold story thanks to UnSeen64, as he digs up the dirt from big ‘N’ on one of their largest game development failures ever, over six years wasted in producing this sci-fi brawler for the Wii.

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Unseen64 has published a documentary detailing the largely unknown story of Project H.A.M.M.E.R (aka MachineX), a Wii game from Nintendo Software Technology that died after nearly six years of painful development that began in 2003.

The hammer-swinging sci-fi brawler was supposed to be mostly finished by the time it was first acknowledged in 2005, but a culture clash between the Japanese management and American staff all but killed progress. The two sides had differing ideas about what would fix the mediocre gameplay. The top brass thought better environments would improve things, for example, while the rank-and-file wanted to overhaul the core gameplay mechanics.

That deadlock was never resolved. Eventually, the management’s requests (which included revamping the game for a "casual" take) led to numerous departures and an attempt to blame the head designer for what was ultimately a problem with the higher-ups. The game was quietly cancelled in 2009, and saw NST fall from its top-tier status to become a smaller, digital-only studio.

It’s a bleak story, to put it mildly, but it’ll hopefully teach other game companies about the value of trusting creative leaders.


Watch the video below, and then we love to hear your comments about Project H.A.M.M.E.R. would it had been successful Wii game?

NEWS SOURCE: The untold story of a failed Nintendo Wii game (via) EnGadget

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MX vs. ATV Supercross Encore Coming to XB1 and PS4

Previously announced for PC, MX vs. ATV Supercross Encore is also coming to our current-gen consoles

Building from its predecessor for the Xbox 360 and PlayStation 3 console release, Supercross Encore packs in a bunch of new content and upgraded visuals alongside classic tracks from MX vs. ATV Alive.

If you loved riding your Supercross, ATV, MX bikes and 3 wheelers on your old crappy Xbox 360 and PlayStation 3 consoles that are now in the junkyard, you will be glad to know that now you can finally re-live the enjoyment you had, but now on your new shiny current-gen consoles, the Xbox One and PlayStation 4, and best of all the game been greatly improved with lots of more things as detailed below.

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Nordic Games today announced that MX vs. ATV Supercross Encore will come to current gen consoles in Q4 2015.

"We are excited to move forward to the current generation with MX vs. ATV Supercross Encore" comments Roger Joswig, Producer at Nordic Games. "We prepared a lot of exclusive and new stuff for this version and hope that players enjoy the fully loaded version as much as we do."

"Today, we’re happy to announce Supercross Encore is coming to the latest generation of consoles. The power of these new systems means: more detailed bikes, brand new gear with high res textures, other graphic improvements, as well as a higher frame rate for a more fluid feel. We’re excited to bring our newest instalment of MX vs. ATV to our fans," said Ken George, Executive Producer at Rainbow Studios.

Website: http://mxvsatv.com/

Exclusive content for MX vs. ATV Supercross Encore (current gen) when compared with MX vs. ATV Supercross (PS3/X360), released in October 2014:

  • 12 Outdoor Nationals tracks from MX vs. ATV Alive
  • 2 Open World environments from MX vs. ATV Alive
  • Free Ride – Explore the world by yourself or with your friends online.
  • Waypoint – A fan favorite available for the first time with the Alive environments. Find the quickest path to reach all of the gates before your competition does.
  • Brand new and updated 2015 apparel, licensed from top Motocross companies

New content (non-exclusive):

  • 5 Rhythm Racing tracks – A new game mode and first for the MX vs. ATV series. Drag race your friends down straightened out Supercross dirt tracks filled with obstacles and jumps. Practice your Rhythm Racing by yourself in single player or take on your friends online and with split screen racing.

Updated content:

  • Updated high-res rider models, bikes, and track textures which are rendered in true HD.
  • The entire audio system has been re-mastered which includes adding in for the first time 3D positional and new environmental effects. This new audio results in a more clear and immersive high definition experience for the player.
  • Smoother online play.
  • Introducing a tutorial section explaining controls and pro tips offering guidance for newcomers to the series.
  • New UI elements with an improved flow

Brief information on MX vs. ATV Supercross Encore

Rip, jump and scrub your way on more than 30 tracks and try to cross the finish line first against more than 60 official riders to attain all that motocross glory. Choose between bikes or ATVs, multiple game modes including Career, Single races, Free Ride, and online multiplayer events with up to 12 players. Perform amazing tricks to impress your fans or just "whip" over jumps to finish the race first. Customize your rider with items from numerous licensed motocross companies to kick up dirt and dust on your way to victory.

Features:

  • Over 30 Tracks – Including challenging Supercross tracks and bonus outdoor tracks from MX vs. ATV Alive
  • Updated high-res textures and models
  • More than 80 licensed motocross companies in the game to ensure authenticity
  • Brand new 2015 apparel and graphics kits.
  • Multiplayer with up to 12 players
  • Split screen mode for 2 local players
  • Free Ride mode for racing without boundaries

No trailer released yet, but the developers were nice enough to share with us, a few screenshots which you can enjoy below.

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(Click the above, to see all the dirt-thrilling-action in all its glory!)

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Fallout 4 to be the biggest in the series

It’s happening…. on November 10th, 2015 —- For PlayStation 4, Xbox One and PC gamers!

Fallout 4 game is going to be so large that even it’s own producer doesn’t know what to expect from it’s open world!

During E3, the release date was confirmed for Fallout 4 as being November 10th, 2015 and coming out for PS4, XB1, and PC and it looks like it will be one hell of game compared to the previous Fallout games that were released for our older generation consoles.

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The game’s lead producer Jeff Gardiner in an interview with GamesRadar has admitted that the game is so large, that he doesn’t know what to expect and still finds new thing’s in Boston’s open world.

Bethesda’s Game Director Todd Howard also spoke on the same topic.


Check the News Video by MeDiADaTe on the topic below for more information.