Category Archives: PS3

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Showtime v4.5.333/ Deank’s Showtime Builds (v4.5.328) Released

Updates are out for MM and standalone Showtime apps for PS3. This latest version brings a handful of bug fixes and performance enhancements.

Changes in 4.5.333

Fix crash when playing MJPEG movies (recent regression)
ps3: Include eth address in device id hash
Improve traceprint to print source IP address
Add usage tracker
4.5.329
js: Avoid running multiple search queries in the same plugin
navigator: Avoid duplicate pages next to each other in history …
Update libav with fix for incorrect DVHS packet framing …
Move libav specific stuff from video_decoder.c into libav.c
vdpau: Get rid of a debug printf
glw/video: Fix recent regression in VDPAU video display
fix build breaks
Make it possible to turn off video frame interpolation …
Show if decoder is hw accelerated in status bar
Remove trailing whitespace
Fix broken rescan of /dev/event devices
fa/smb: Fix use after free
Rewrite VDPAU implementation. Now works again after libav10 upgrade.

[Download] [Source]

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SonicMAN v2.02 Released (for CobraODE users)

A small update is out for SonicMAN v2.02 for cobra users. This small update mainly fixes the ability of PS2/PSX/DVD/Blu-Ray images to properly show up under their columns in XMB.

V2.02

Update affects the images of the PS2 and PSX games. Now the images of the PSX and PS2 games appear under the Retro Column
Update for the DVD and BLU-RAY images . Now the images of DVD and BLU-RAY appear under video column
Edit the param.sfo ,ps3_disc.sfb and lic.dat, thanks to josemetallica from maxconsle

[VIA]

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[Released] Cobra Box v1.02


Certainly, many users are familiar with the Cobra Custom Firmwares and different capabilities. This Custom Firmwares terms of security and features are better than normal Custom Firmwares.

Now, I have released a new version of app called Cobra Box v 1.01. Cobra Box can fixes many bugs and problems in cobra cfws and provide new feature in this cfws to you and a lot of users who will use the cobra custom firmwares.

With this tool you can get the latest version of webMAN directly and very quick to install and also take advantage of other programs.

first release v1.01 :

Possibility installing webMAN 1.29.3 (MOD)
Possibility installing Cinavia Remover for firmware 4.55
Possibility installing dynamic ColdBoot proprietary. (Beta version)
Possibility installing Habib 4.55 Spoofer on all CFW,s 4.46, 4.50, 4.53
Possibility enabling the ability to play your music in the game. (Beta version)
Possibility enabling the ability to take screenshots from games Custom Firmware 4.46.

Changelog v1.02 :

Fix some minor bugs
Possibility installing HabibPlugin on all CFW Habib Cobra Cfw 4.55 V 1.03

Attention : for more Security recommend installed Habib Cobra V 1.02 to up. because other app and function such as run music on games and webMAN installed in the folder Dev_habib to the limit possible banning on running games…. to zero.

Please tell me what you like the new features to be added in the next version of the program can ask in this thread.

Cobra Box V 1.01
Cobra Box V 1.02-HabibPlugin + Patch Boot_Plugins

thanks from sadeghgenavehi for this release.

Source : Console-Hax.com

Sorry for my bad english on News

[Update][OpenSource] DIIIEdit – D3 Save Editor

DIIIEdit for Consoles is an open source project for save editing.
The project page can be found at https://diiiedit.codeplex.com/
The project will be moving foreword any help with translating the numbers to English would be help full.
with 2040+ Affixes and 2400+ GBID’s

Instructions….

PlayStation 3

Usage of a decryptor is needed for the Console encryption only.
BruteForce save data(BSD) is one that is popular but there are many others out.
BSD version greater then 4.1 you need to disable second layer decryption.

Xbox 360
Usage of a decryptor is needed for the Console encryption and Uncompression.
you need to fully extract the save files.
herizon is a good one to use there are many others out.

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IrisMAN v3.00 Released

IrisMAN has been updated by Aldostools to v3.0. This latest release provides tons of new features such as RetroArch Emulated Roms, NTFS Read/Write support VIA FTP, Audio/Video launch and played directly and more.

Full changelog:

This is an “unofficial” version of Iris Manager 2.93 by Estwald/D-Skywalk. This version includes all the new Cobra/Mamba payload and ISO features added by Estwald. The changes that I made are mainly related to the user interface (buttons layout are more XMB-like, quick access to File Manager, progress bar when game list is scanned or file permissions are applied, colors, 15 gui modes, etc.). It also includes the Payloads for 4.41DEX/4.46DEX/4.50DEX/4.53CEX/4.55CEX from Rancid-O’s PS3ITA Manager. The most notable feature is that unlike the official version, it scans GAMES/GAMEZ on the external drives.

IMPORTANT: If you use webMAN on Cobra CFW, unmount any mounted game before launch IRISMAN.
Changelog 3.00: (Apr 20/2014)

FTP
Read/write access to NTFS devices from FTP server
Support to customize ftp port (default: 21) – Changing the port (e.g. 2121) you can use IRISMAN and webMAN’s ftp servers concurrently.
Added SITE RESET command for soft reboot

VIDEO
Audio/Videos can be launched and played directly (This feature uses deank’s version of SHOWTIME.SELF)
Supported Audio/Video file extensions are customizable in the settings.ini
Added support to several audio/video file extensions
Videos now can be deleted directly from the Game List (Grid/Coverflow)

RETRO
Added support to launch ROMs (Requieres RetroArch 1.0.0.2)
ROM paths and supported file extension are customizable in the settings.ini
Cores settings can be customized individually
ROMs now can be deleted directly from the Game List (Grid/Coverflow)

File Manager
Copy of file/folders on internal hdd now use shadow copy instead of regular copy (This change speeds up the copy function and save hdd space)
Launch videos/audio files and ROMs directly from File Manager

ISO
Fixed issue related to the display of game version
Fixed issue scrolling PS2/PSP game options (Triangle menu)

[Download, VIA]

[Editorial] There’s always a hack (way), thing is you got to (find) pay for it:

I think, many scene communities which main goal is to further investigate and deliver *Easy-to-follow* articles of that console features and what you can possibly do and what you can’t do.
Quickly get sidetracked by the urge of NOT learning more about that device itself, but focusing even more by entering into endless debates about piracy vs devs wich dedicate their time to bring some new things to expand that device capabilities.

We often measure progress by new releases or use the same criteria to say that the scene is currently stuck and *dead*.
But..we are not lying to ourselves?.

I would agree with a dead scene, if the console is declared officialy *dead* by the company; with no more support nor anything left to explore and yeah, i’m talking about PS3. (After all this is PS3HAX).
But there’s much more than meets the eye and yet we still fail in certain degree, to accept it as it is and forget as quick as we can about it.

Curiosity and Learning process:

From early age. I managed to open up old radios to see if there were little people trapped in there. Same concept as old TV’s and many other things.
That made me a *destroyer* but if you want to learn. You gotta know what’s inside. Specially with trial and error methods.
When i noticed that the old radio didn’t work anymore, i kept digging into that’s device *corpse* to get even more details of what i just *killed*.
Little people won’t talk anymore and that primal instintic that everyone has, of trying to bring them back to life.
After several fu@$! ups, i managed to fix it. (or partially). Just to disassemble and fu@$! it yet again.

So that’s a basic example of how trial & error works.
You try and you fail and you surely will keep failing until you will learn something new.
Back in time we had no wikis or proper documents nor the time. Because let’s face it, if someone gave you a fuc!$ up old radio. Less you wanted was to read about it.
You wanted to play with that thing with some old batteries.

So what i’ve said above is someway connected to the following.

3K/4K models, the infamous unhackeables:

$ony *noticed* about hardware flashers existence and decided to stop users from using this *cruel* method like open up your PS3, flash your NOR or NAND with a huge fail ratio. By creation 2 more new series.
Those god-forsaken 3000 with better plastic, less *fax noises and cracking* and those Super Slim (4000 series) with even uglier, cheap plastic and awfull aesthetics compared to older models.

Those who ventured and opened a 3K model thinking they could downgrade it, they learned something about PS3 hardware. By noticing AFTER mess with the console and asking for help in forums.
That there’s a huge site full of documents/tutorials and pics of motherboards and to finally realize that they messed up pretty bad.
Psdeviwiki is a pr0n site for hardware lovers and software alike, plus a fully functional compass to those ones who want to get even deeper into the rabbit hole. (no pun intended)

Lesson learned, now let’s move on.

Why $ony released 2 more series?:

They want your money, but sadly as those two new series came out. Other problems from older series were *solved* while others continued to happen.
If you give a deep thought about this, they could just released a 3K series with big improvs instead of making another PS3 with bigger HDD’s.
But from a marketing view, like i said they like money and what better way to make 2 more consecutive series even *cheaper* than Phats and those golden 2K (2000).
By doing that, covering a wider spectrum of future costumers, delivering a cheap product; which is not so expensive. That will last probably 2 years. After a severe hardware failure.

$ony understood they messed up:

Sony knew about Phat and 2K series heat issues too, but also they needed to *redesign* those two new series to justify production costs and final price tag.
Plus to avoid at all costs, any kind of external not licensed devices to be installed inside of it.
As you may notice, yet again. Sony policies towards those *hacking* their precious entertainment system. Is an iron one.

But many things appeared out of the blue several times, DRM devices which allowed piracy and yet the company decided to do nothing about it. Just ignore them.
After all they needed several consoles in the market which could run unsigned code.
By cutting manufacture process of older models, they pushed costumers to buy their new series.
Meanwhile those smart enough, which wanted to know a little more about it. They could perform some proper research online and start to look for the hackeables.
Even paying higher prices compared to the new ones, just to have CFW/Homebrews.

They dislike devs but ignore piracy issues?:

ODE’s, raison d’etre is the last bastion to partially understand how $ony handles certain situations.
Why?: As many other articles i’ve done. I stated the same over and over again.
Even if they dislike the idea of piracy and many loyal costumers b1tch about them, they needed to turn those *unhackeables* into something more.

You can agree or just label me as a loco, but they need piracy as pretty much every other big company out there.
They will show a pantomime and some elaborated speech on how piracy harms the industry.
But i bet that they get some % of that money.
Specially with ODE devices being sold, today.

Think this situation this way:

1) They create 2 new series. 3K/4K which both doesn’t *like* hardware flashers.
2) Also both of them are a little more *cheaper* than those older ones.
3) They will not create 2 more NEW series of PS3′s, there’s no need.

So if you want to run backups AND have limited hombrews capabilities, instant response is to get an ODDE.
Funny though, what you could expend while getting an ODDE for your 3K/4K model. For that price, you could get a used older PS3 slim model or phat. Which you could use CFW/Homebrews.
That constant battle is almost never-ending in some threads.

As this situation progresses, devs are not *liked* by the company. A clear sign is the appearance of this device.
Which ironically could be installed with less hassle than a Hardware flasher.

By allowing that to happen or just ignore it because after all they need a final response to deal with piracy issues.
There’s not ENOUGH room for devs to work with new things.
Even if we see sporadic releases from those devs we grew to *love* in some way.

$ony clearly doesn’t give a flying fu@$ about creativity and letting creative minds to cope or even improve PS3, capabilities.
They want the product as it is, as it was ment to be. Just another entertainment system.

My question is why?:

How come this *companies* with some people with jobs are 100% dedicated to bypass security measures, just to run backups.
I can understand they have many broken consoles or enough raw material to test it. Yet, they choose for a piece of hardware to make that happen.
It’s the only way?. I honestly doubt it.

As the time passes, more and more i convince myself that there’s no *key to open all doors* but there are ways to make those unhackables and even older series.
To run unsigned code, without too much hassle.
Also PS3 devs, raison d’etre is to explore as much as they can and push the system to the limits.

At this point many will say, well *those who work with ODE devices* have a job, meanwhile devs make apps for hobby.
Greed vs Passion.
I can understand totally that point.

But i feel (virtually) that’s theres something more than we think and we are close to it, but we are blinding ourselves with other issues.
Also i noticed, this is just a personal appreciation: that since ODDE appeared. Some devs decided to focus on improvise that device manager.
Proably due by seeing many users switching to an easier yet expensive solution, like emulation.

Plus some other *new devs* releasing week after week a *new* CFW. Which compared to 2013, we have almost nothing today CFW related.

Final words:

Yes, this is another long and boring editorial made by me. (lol)
Showing quite the obvious and kinda dissapointed by seeing some great devs, giving up and getting tired sometimes of their own projects.
Maybe nostalgia struck a nerve or just that massive virtual silence that reigns over some PS3 scene communities.

Seeing the Wii-u thread makes me explode in anger sometimes, even companies lost all kind of respect towards their costumers.
Nintendo seems the only one to be a constant battle with their ingenuity.

So one way or another, we are going back to the basics.
Just trying to find more flaws which we have psdevwiki, fully documented and many other resources.
But the lack of interest is too damn high in trying to change this situation.

Unless….Nevermind, that’s not gonna happen.

Excuse me for this long post.
I will get back to work.

Regards.

Hellsing9

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SonicMAN v2.01 Released

A new update is out for SonicMAN, another MM fork for CobraODE users by Mussonero. In this latest release, the latest version of Showtime is included as well as bug fixes.

About SonicMAN

This is not an official version of Multiman which has been developed starting from the very old source code that you can find on the net. We started to make a version of ode since the multiman for CFW is already perfect and we got excellent results

SonicMan Version 2.1- April 15

Small fix for creating ISO file and showtime update

SonicMan Version 2.0

Added a method to extract the Zip file with more than one folder to internal
Added support to create ISO image of the games with new method and API
Fix memory, more stability
ShowTime updated, you no longer need a pen-usb, if you use SonicmangerV2.0

[Download] [Source]

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300,000 Members :D

Well it appears we have went past the 300,000 member mark, there was less than 8000 people when i joined and around 100,000 a month before PS Jailbreak was released, then it all kicked off and we gained a huge amount of members, i started to slow down quite a lot around a year and a half after PS Jailbreak.

So a thank you to all the members who have joined, than you to all the members who have contributed to the forum and those who still do, than you to all the developers who have released their applications on the forum, thank you to all those that have given tips and “leaks” via PM

And a personal thank you to all the trolls, who made me determined to continue on providing to the forum.

Perhaps we will get up to 600,000 when the PS4 is hacked :)