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Play Upcoming Nintendo Games for the First Time at This Year�s WonderCon

Hyrule Warriors Legends Panel and New Playable Games Highlight Nintendo’s Show Activities

WonderCon attendees will be able to play Star Fox Zero and Star Fox Guard before the Wii U games launch on April 21.

The team behind Comic-Con has put together a new show called WonderCon and this weekend, big ‘N’ going to be attending it in full force in LA and for the first time they are going to allow the attending Nintendo fans to play hands-on with the new Star Fox Zero game for the Nintendo Wii U console before it officially launches next month on April 21st.


Nintendo is headed to WonderCon in Los Angeles March 25-27 with a great collection of Wii U and Nintendo 3DS games, including the first publicly playable version of Metroid Prime: Federation Force for the Nintendo 3DS family of systems. Additionally, there will also be a panel and meet-and-greet dedicated to Hyrule Warriors Legends featuring developers from the game, as well as other fun activities at Nintendo’s booth in the Los Angeles Convention Center.


"WonderCon is a great place to interact with our fans and let them play some of our most anticipated games of the first half of 2016," said Scott Moffitt, Nintendo of America’s Executive Vice President of Sales & Marketing. "Fans will get to experience Star Fox Zero, Star Fox Guard and Metroid Prime: Federation Force at the show."

Show attendees will be able to play Star Fox Zero and Star Fox Guard before the Wii U games launch on April 21. Star Fox Zero is a flying and shooting game starring legendary space pilot Fox McCloud. Players will blast through an onslaught of enemy forces to bring peace to the galaxy. In this white-knuckle space shooter, it’ll take more than luck to master the Arwing jet, the Gyrowing flight drone and the Landmaster tank.

Additionally, attendees can experience Metroid Prime: Federation Force, a game that focuses on co-op multiplayer missions. Up to four players, each with her or his own Nintendo 3DS system, take on various missions within the Bermuda system, battling intergalactic creatures and solving puzzles. This will be the first time the public will have hands-on time with the Nintendo 3DS game before it launches this spring.

The following games will be playable on the show floor:

Wii U

  • Star Fox Zero
  • Star Fox Guard
  • Pokk�n Tournament

Nintendo 3DS

  • Hyrule Warriors Legends
  • Metroid Prime: Federation Force

On Saturday, March 26, in room 515A in the Los Angeles Convention Center, Nintendo will host a panel from 6 to 7 p.m. featuring team members from Koei Tecmo, the developers of the Hyrule Warriors Legends game for Nintendo 3DS. The developers will discuss creating the game, which brings all the action of the hit Wii U game to Nintendo 3DS, and they will also dive into some of the new characters like Linkle. The panel is sure to be informative and interesting for not only fans of the game, but also anyone who has interest in game development.

On Saturday from 11 a.m. to 1 p.m., the developers from Koei Tecmo will participate in a meet-and-greet in the Nintendo booth. This is a great opportunity for fans to ask them questions about their work on the game, take a memorable photo or even bring their Hyrule Warriors Legends game to be signed by the awesome people who made it!

WonderCon, created by the team behind Comic-Con, is a convention celebrating the world of pop culture. The Nintendo booth (No. 1836) is open to WonderCon attendees with a badge during show hours from March 25 to March 27. The Los Angeles Convention Center is located at 1201 S. Figueroa St., Los Angeles, CA 90015.

For more information about Nintendo, visit For more information about WonderCon, visit

Remember that Wii U and Nintendo 3DS feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit or

So remember if you taking a holiday break for Easter, why not head down to LA, enjoy the fresh air and sun, and at the same time head over to WonderCon and be one of the very first gamers to try out the new Star Fox games on the Nintendo Wii U console!

Zelda WiiU dev talks about game

Recently a dev of WiiU shed some light on the new Zelda game. Actually shed of light is kind of overstating it, he didn’t really say much about it. But that it should be new and good I suppose.


Edit: Oh, also that it is almost done but still no release date.

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Battle as a Pok�mon in Pokk�n Tournament for Wii U

Take Direct Control of Classic Pok�mon in Unique Fighting Game

It’s Pok�mon vs. Pok�mon as players take direct control of Pok�mon fighters like Pikachu, Charizard and Lucario to battle it out in beautiful HD in the Pokk�n Tournament game, now available for Wii U.

Grab your Pokemon, run to the arena, and may the best Pokemon Master win the Battle, as you test your learned skills against players from around the world in finally full HD on your Nintendo Wii U console, starting TODAY as the game is now in the stores for just for U.


It’s Pok�mon vs. Pok�mon as players take direct control of Pok�mon fighters like Pikachu, Charizard and Lucario to battle it out in beautiful HD in the Pokk�n Tournament game, now available for the Wii U console. Developed in collaboration with BANDAI NAMCO, the creators of the acclaimed Tekken fighting series, Pokk�n Tournament employs multiple move sets and abilities for each character, offering hard-core fighting game fans and people new to the genre the chance to master the game.


"Pokk�n Tournament will appeal to Pok�mon fans, fighting game players and even casual gamers looking for an action-packed game," said Scott Moffitt, Nintendo of America’s Executive Vice President of Sales & Marketing. "It’s another example of the unique experiences players can only get on Nintendo systems."

Each Pok�mon in the game – 16 total fighters in all! – possesses unique moves (composed of weak, strong and special attacks) that are specific to that character. Pikachu, for example, can use Thunder, which strikes down opponents with a bolt of electricity, while Lucario unleashes his patented Aura Sphere, enveloping fighters in energy. Playing as a Pok�mon and performing these special moves is both satisfying and a dream come true for lifelong Pok�mon fans. In addition to the main 16 playable Pok�mon, 30 additional Pok�mon can be called upon to support the player in battle. These support Pok�mon include some beloved characters like Diglett and Magneton, and can turn the tide of battle by temporarily helping when called.

In the game’s fun single-player mode, players can level up a Pok�mon’s stats like Attack and Defense as they battle other fighters in various leagues. Players can even personalize their trainer card with their preferred Pok�mon fighter, customized clothing for their avatar and an online greeting. This online greeting will be used when battling other Pokk�n Tournament players in the game’s online mode.* In addition to playing online, players can battle friends and family members in local multiplayer matches. When playing local multiplayer, one player plays on the Wii U GamePad controller, while the other uses the TV screen and either a Wii U Pro Controller, Classic Controller or the Pokk�n controller (sold separately).

Pokk�n Tournament also includes amiibo support. Tapping any amiibo figure or card (sold separately) will unlock items in the game. As a bonus, players who purchase the physical version of the game at launch will receive a Shadow Mewtwo amiibo card bundled with the game. When used, this special card instantly unlocks Shadow Mewtwo as a playable character.

Pokk�n Tournament is now available at a suggested retail price of $59.99, and can be purchased in stores, in the Nintendo eShop on Wii U and at For more information about the game, visit

Remember that Wii U features parental controls that let adults manage the content their children can access. For more information about this and other features, visit

* Internet access is required for online play. For more info, go to

So are you going to join in the fun of training your Pokemon and battling it out with friends and family and online strangers?

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Nintendo�s Win in Patent Case against Wii Confirmed

Plaintiff Must Pay Fees

On March 1st, 2016, the Federal Circuit Court of Appeals found that Nintendo�s Wii console does not infringe patents asserted by UltimatePointer, LLC.

A few years ago, the company called Ultimate Pointer started fighting big ‘N’ over the fact that the original Nintendo Wii remote controller looks and works very similar to their UPoint device as pictured above.

Well after many court battles, Nintendo as usual finally wins over this so-called patent troll, regarding their product which at least in this case did exist for a few months even tho it never took off, it was marketed towards execs to use in boardrooms instead of laser pointer, but it never took off.


On March 1, 2016, the Federal Circuit Court of Appeals found that Nintendo’s Wii console does not infringe patents asserted by UltimatePointer, LLC. This decision confirms Nintendo’s win in a Seattle Federal court, where UltimatePointer claimed that the Wii infringed patent numbers 8,049,729 and 7,746,321.

The Appeals Court also confirmed the Seattle Court’s ruling that UltimatePointer was required to pay some of Nintendo’s attorney fees. UltimatePointer was found to have engaged in "bad faith, vexatious, [and] wanton" conduct when deciding to accuse products it had not investigated and that, in some cases, did not exist.


"We are very happy with this result," said Ajay Singh, Director of Litigation and Compliance at Nintendo of America. "This case again demonstrates that Nintendo will vigorously defend itself and its innovations against patent lawsuits. It also demonstrates that, when justified, Nintendo will pursue all available options to recover attorney fees for improper litigation conduct. Nintendo continues to support reform efforts to reduce the unnecessary and inefficient burden patent cases like this one place on technology companies in the United States."

This case does not end very well at all for the owners of Ultimate Pointer, as not only did they lose their case, they were forced to pay big ‘N’ all the court fees that they have occurred over the years of fighting this long patent battle, and most likely will be the final straw that breaks this patent troll’s back.

What do you think about the case, did UPoint have a case being similar or not in regard to Wii?

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[Released] GCMM v1.4e

GCMM v1.4e

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GCMM is a GameCube Memory Card Manager, here is a quote of the changes:





Fixed bug in card.c that prevented correct backup/write of saves with same filename but different case. Bug affected Timesplitters 2, probably Timesplitters 3 too. Thanks to DakuTree for reporting and Antidote for fixing.



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    Developer: suloku
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Nintendo NX Rumours March 2016

Rumours suggest that the new console from Nintendo will be released this year sometime and that top developers have gotten their hands on the machine.

Over the past couple of days more rumours have been ‘leaked’ by a ‘reliable source’:






  • It has a wireless HDMI dongle that attaches flush to the back of the device. A user can pull it out and insert it into any display with a normal sized HDMI output and the devices uses an evolved version of the Wii U’s streaming tech to display in HD to the TV screen.
  • Allegedly the analog controls for movement has small motors in them for full haptic feedback. Meaning if you control a character and hit a wall, the sticks move away from the direction of that wall to simulate running head first into it. This can also be used for jerking when firing a gun, taking damage, moving over rough terrain, ect.
  • It can literally Bluetooth synch with everything, especially smart phone and tablets to the point where one feature is that it can answer phone calls and display text messages from your phone onto the screens itself so you don’t have to stop and answer your smart device.
  • The closest in terms of “power” it gets to is the Xbox One, but an app idea is Wii U x50 and Playstation Vita x100. The key is that all the tech is exactly the same hardware layout as the PS4 and Xbox One which then combine it with the OS’s strong emulation functions and compiler means that any game that can run of a Playstation 4 or Xbox One can easily run on the NX with near-zero modification to the original source code, especially if it runs in Android OS or Unreal Engine 4. This is allegedly why Nintendo has given out the dev kits so late, as one 3rd Party dev put it “It’s the easiest device we’ve ever developed for. You just take your code, compile it and it works.”
  • Look to Pokemon GO to get the idea of the type of social features that will be in NX that will take multiplayer, AR and the StreetPass concept to a whole new level.
  • The real strengths of the device is its usability and ease of use. Developers have described to me more than once that it visually and functionally looks as if “Samsung and the Nintendo 2DS” had a baby, in that it looks friendly but unlike what most people visualize a Nintendo device to typically look.
  • The operating system, named NintendOS alone is very powerful and has so many modern features of mobile operating systems today that Nintendo is trying to be very careful in showing it off for fear that it would be mistaken as running Android. It also has a very strong networking functions as it ties into multiple devices and services allowing a very competent and pervasive eco-system designed to constantly involve the consumer’s lives.




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The World Loses A Talented Developer/Hacker

I cannot say that i knew much about Bushing, so i won’t pretend to relay any thoughts about who he was as i cannot do this.


What i do know of him is that he was a tremendously talented developer/hacker who contributed a lot of his mind to the the Wii and PS3 scenes and from what  have seen from those who knew him, he was a very good friend, my heart goes out to those who cared for him and loved him, to his friends and family.




Here are some tweets from his friends:




More Info

ColdBootHaX redNAND And HomeBrew On Wii U

Smealum has posted a video showing the progress he and his fellow developers/hackers have progressed on the Wii U:


Here is a quote from the videos description:


this is a video showing some of the progress we’ve been making on the wii u hacking front. this is not just my work, as it would not have been possible without the contributions of plutoo, naehrwert, yellows8 and derrek.
basically just shows some of the possibilities that come with having early high-privilege code execution capabilities; we’re able to redirect NAND accesses to SD card and run all kinds of unsigned homebrew programs. this is currently just a proof of concept, and just a week ago i was unbricking my wii u because i’d fucked up the setup. this is not in any way ready for public use, and there are currently no clear plans for release. for now, this is just the result of about a month of hard work that i felt like sharing.



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[Released] Cemu v1.3.0 – Wii U

Cemu v1.3.0

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Exzap has updated his Wii U Emulator, here is a quote of the changes:

Cemu v1.3.0

Added support for GPU7 geometry shaders

  • Improved support for 2D texture arrays and cubemaps
  • Generally improved shader emulation
  • New debug option: Dump textures and shaders

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