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’1080p Easier On PS4 Than Xbox One’ Says Developer

Yet another developer speaks out why no 1080p on XB1

Lords of the Fallen executive producer Tomasz Gop says that it’s ‘tougher’ to hit 1080p on the Xbox One than it is on PS4

Are we trolling and hating on Xbox One… Ok, a little maybe, but true is it seems more and more games are not coming out on XB1 at 1080p, even tho the PS4 version is, and facts is facts, so there is a reason for all this recent trolling and hate, but now to clear the air a bit is yet another game developer speaking out about the growing issue, and he basically says the PS4 is easier overall get 1080p working right, here is his words:


According to Lords of the Fallen executive producer Tomasz Gop, it is tougher for developers to hit 1080p on the Xbox One than it is on the PS4.

Gop explained that the team is prepared to make some sacrifices in terms of frame rate in order to hit 1080p, though he said that Lords of the Fallen won’t be below 30fps.

"We’re working very hard right now to deliver PS4 and Xbox One in 1080p but I can’t confirm whether it’s possible," Gop told IGN.

"It’s probably easier for me to confirm it’ll happen for PlayStation 4, because it appears on this one we’re almost nailing it and pretty much there.

"For Xbox One though, it’s slightly tougher and we’re still working on it, so I can’t confirm that yet," Gop explained.

Given that we’ve seen a string of high-profile games run at a lower resolution on Xbox One than they do on PS4, from Call of Duty, to Thief, to Trials Fusion, the news isn’t particularly surprising.

Personally, I hope it is just learning curves and over time we will see better SDK’s from Microsoft and more code work done by developers as it would sure would be nice in future to see more games on the Xbox One to be at 1080p, I guess we will see how it pans out later on this year and by 2015 that should give developers enough time to learn the new next-gen consoles better, and for Microsoft to improve their low-level driver support and gaming engines to improve. — Well we can dream and wish can’t we, or should the 5 million XB1 owners just give up now and sell their systems for PS4, while the new XB1 still has some at least some trade-in valve at GameStop.

NEWS SOURCE: ’1080p Easier On PS4 Than Xbox One’ Says Developer (via) NowGamer

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Showtime v4.5.333/ Deank’s Showtime Builds (v4.5.328) Released

Updates are out for MM and standalone Showtime apps for PS3. This latest version brings a handful of bug fixes and performance enhancements.

Changes in 4.5.333

Fix crash when playing MJPEG movies (recent regression)
ps3: Include eth address in device id hash
Improve traceprint to print source IP address
Add usage tracker
js: Avoid running multiple search queries in the same plugin
navigator: Avoid duplicate pages next to each other in history …
Update libav with fix for incorrect DVHS packet framing …
Move libav specific stuff from video_decoder.c into libav.c
vdpau: Get rid of a debug printf
glw/video: Fix recent regression in VDPAU video display
fix build breaks
Make it possible to turn off video frame interpolation …
Show if decoder is hw accelerated in status bar
Remove trailing whitespace
Fix broken rescan of /dev/event devices
fa/smb: Fix use after free
Rewrite VDPAU implementation. Now works again after libav10 upgrade.

[Download] [Source]

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SonicMAN v2.02 Released (for CobraODE users)

A small update is out for SonicMAN v2.02 for cobra users. This small update mainly fixes the ability of PS2/PSX/DVD/Blu-Ray images to properly show up under their columns in XMB.


Update affects the images of the PS2 and PSX games. Now the images of the PSX and PS2 games appear under the Retro Column
Update for the DVD and BLU-RAY images . Now the images of DVD and BLU-RAY appear under video column
Edit the param.sfo ,ps3_disc.sfb and lic.dat, thanks to josemetallica from maxconsle


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Japan getting behind the Xbox One ahead of September release

Famitsu reports that Microsoft has Japanese developers support

Xbox One is coming to Japan finally, and it seems they have some developers willing support the next-gen console over there, as more details start to appear ahead of the big September launch.

In a recent issue of Famitsu they report that Microsoft has a number of developers already lined-up for their big Xbox One launch which they announced today will finally happen in Japan later on this year on September 4th, 2014.


Microsoft has announced a September release date for the Xbox One in Japan, and they’ve got a long list of developers ready to make content for the Japanese audience.

Microsoft plans to release a number of popular exclusive Xbox One titles for the console. A report from Famitsu reveals Forza 5, Kinect Sports Rivals, Sunset Overdrive, Ryse: Son of Rome, Dead Rising 3, and Halo 5 will all reach Japan at some point.

The Japanese publication reports that over 40 companies will step up to make content for Xbox One owners – this includes the likes of Bandai Namco, CyberConnect2, Level-5, Square Enix, Capcom and others, like the usual suspects EA, Ubisoft, Bethesda and others.

Here is full list of the 48 companies planning Japanese Xbox One Games, with an update from Square-Enix on their games:


48 Japanese companies are registered to develop for the system, including:

  • 2K Games
  • Access Games
  • Acquire
  • Arc System Works
  • Artdink
  • Atlus
  • Bandai Namco Games
  • Bandai Namco Studio
  • Bethesda Softworks
  • BusinessPartner
  • Capcom
  • Cave
  • Codemasters
  • Cute
  • CyberConnect2
  • CyberStep
  • D3 Publisher
  • Electronic Arts
  • Experience
  • From Software
  • G.rev
  • Genki
  • Grounding
  • GungHo Online Entertainment
  • Hamster
  • Integrow
  • Kadokawa Games
  • Klon
  • Konami
  • Land Ho
  • Level-5
  • Mages
  • Marvelous AQL
  • Moss
  • Nippon Ichi Software
  • Sega
  • Silicion Studio
  • SNK Playmore
  • Spike Chunsoft
  • Square Enix
  • Take-Two Interactive
  • Tango Gameworks
  • Tecmo Koei
  • Triangle Service
  • Ubisoft
  • Warner Entertainment Japan
  • Yuke’s
  • Zoo

Square Enix has announced its lineup of launch titles for Xbox One in Japan:

  • Call of Duty: Ghosts (Infinity Ward)
  • Tomb Raider: Definitive Edition (Crystal Dynamics)
  • Thief (Eidos Montreal)
  • Murdered: Soul Suspect (Airtight Games)

That is a nice big list, but we will not know until soon after the big September 4th launch when the numbers come rolling-in, how will the Japanese gamers will take to the Xbox One console, and if it will be any better then the PlayStation 4 which surprising enough has really not been doing so well over in their own home country, compare to previous Sony PlayStation consoles.

In any case, Microsoft is doing their best to make sure Xbox One at least sells better then the X360 massive failure did in Japan, and personally I think their efforts will paid off, but we will see soon enough as more details start to appear ahead of big launch.

NEWS SOURCE #1: Japan Xbox September Release (via) AttackOfTheFanBoy
NEWS SOURCE #2: Xbox One launching September 4 Japan (via) Gematsu

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[Released] Cobra Box v1.02

Certainly, many users are familiar with the Cobra Custom Firmwares and different capabilities. This Custom Firmwares terms of security and features are better than normal Custom Firmwares.

Now, I have released a new version of app called Cobra Box v 1.01. Cobra Box can fixes many bugs and problems in cobra cfws and provide new feature in this cfws to you and a lot of users who will use the cobra custom firmwares.

With this tool you can get the latest version of webMAN directly and very quick to install and also take advantage of other programs.

first release v1.01 :

Possibility installing webMAN 1.29.3 (MOD)
Possibility installing Cinavia Remover for firmware 4.55
Possibility installing dynamic ColdBoot proprietary. (Beta version)
Possibility installing Habib 4.55 Spoofer on all CFW,s 4.46, 4.50, 4.53
Possibility enabling the ability to play your music in the game. (Beta version)
Possibility enabling the ability to take screenshots from games Custom Firmware 4.46.

Changelog v1.02 :

Fix some minor bugs
Possibility installing HabibPlugin on all CFW Habib Cobra Cfw 4.55 V 1.03

Attention : for more Security recommend installed Habib Cobra V 1.02 to up. because other app and function such as run music on games and webMAN installed in the folder Dev_habib to the limit possible banning on running games…. to zero.

Please tell me what you like the new features to be added in the next version of the program can ask in this thread.

Cobra Box V 1.01
Cobra Box V 1.02-HabibPlugin + Patch Boot_Plugins

thanks from sadeghgenavehi for this release.

Source :

Sorry for my bad english on News

[Update][OpenSource] DIIIEdit – D3 Save Editor

DIIIEdit for Consoles is an open source project for save editing.
The project page can be found at
The project will be moving foreword any help with translating the numbers to English would be help full.
with 2040+ Affixes and 2400+ GBID’s


PlayStation 3

Usage of a decryptor is needed for the Console encryption only.
BruteForce save data(BSD) is one that is popular but there are many others out.
BSD version greater then 4.1 you need to disable second layer decryption.

Xbox 360
Usage of a decryptor is needed for the Console encryption and Uncompression.
you need to fully extract the save files.
herizon is a good one to use there are many others out.

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Mario Golf: World Tour Lets Players Expand Their Play Options

Nintendo outlines all the wonderful DLC that is planned for the new Mario Golf

Massive Game Allows Players to Purchase New Downloadable Courses, More Characters, More Fun.

Go search for your mom’s credit card kids, as you going to need it for this new 3DS Game, Mario Golf: World Tour, because it being a ‘massive game’, the big ‘N’ is embracing the idea of DLC big-time with this new baby of theirs, and here is their PR explaining how it will ‘expand your play options’ (sounds nicer then DLC with price-tag, right?):


Nintendo is offering players the opportunity to nearly double the amount of content they can play in the Mario Golf: World Tour game, which launches May 2 for the portable Nintendo 3DS system. With 10 courses and 126 holes (an amount equivalent to previous games in the franchise), extensive multiplayer modes as well as regional and worldwide tournaments, the main game offers plenty of content for golf fans already. But players who can’t get enough golf and want to expand their experiences can purchase up to a total of 108 new downloadable holes and additional Mushroom Kingdom golfers. The DLC opens up further challenging courses for players to enjoy as they test their skills (broadband Internet access is required).

"We’re letting fans expand their experience with Mario Golf: World Tour," said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. "Some players might be content hitting the links on the numerous courses already included with the game, while others will appreciate the option of being able to add to their fairway fun with new courses and characters."

The downloadable content for the game will be released in three separate packs: the Mushroom Pack launching on May 2, the Flower Pack launching later in May and the Star Pack launching in June. Each pack includes two new 18-hole courses and a new playable character. Players will receive Toadette with the Mushroom Pack, Nabbit with the Flower Pack and Rosalina with the Star Pack.

Each pack will be available for $5.99 from Toad’s Booth, which can be found in the main menu of the game. Mario Golf: World Tour owners who know they want to buy all three add-on packs can buy a Season Pass at a discounted rate of $14.99 starting May 2. Season Pass holders will get access to each new pack as it becomes available, and will receive a special bonus of Gold Mario as a playable character at the time of purchase. Gold Mario has a special Golden Flower shot that gains coins for every yard it travels. For those who purchase all three packs individually, Gold Mario will also be available once all packs have been released. Nintendo will also offer Trial Tournaments for consumers interested in trying out a sample of the downloadable courses before deciding to purchase. Consumers who own the game and download the Trial Pack will be able to participate in these online tournaments.

For more information about Mario Golf: World Tour, visit

Remember that Nintendo 3DS features parental controls that let adults manage the content their children can access. For more information about this and other features, visit

So parents, please follow Nintendo’s advice above and enable your ‘parental controls’ for this one to prevent sudden ‘online charges’, or just dig out your Nintendo 64 and enjoy Mario Golf on it, complete with no DLC and invite over some local kids to play with yours, instead of them searching for ‘online friends’, it might be more sociable and build better learning skills. — Nah, those days are long gone.. :)

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NES Remix Skipped 3DS Because it Needed Wii U’s ‘Power’

Game director Koichi Hayashida believes that bringing NES Remix 1 an 2 to 3DS would have been ‘difficult.’

NES Remix arguably looked like a game that would be perfect for a handheld device. Boasting a bevy of classic games that have been twisted and changed to provide players with new challenges.

Recently there has been a series of NES Remix games released on the Wii U’s console, that are retro and classic looking right down to the little square pixels, and bring new challenges to gamers wishing to relive the glory days of the now very ancient NES console, so that being the case alot of people have been wondering why the NES Remix games are not on the 3DS handheld seeing the visuals look so basic even the old ancient NES could had easy play them, but it seems that is NOT the case, the developer claims they needed the awesome super-duper power of Wii U console to be able to bring these ‘retro-styled’ games to life on your screen.


Speaking about the subject recently, NES Remix director Koichi Hayashida stated that Remix’s absence on handhelds is a simple matter of power.

"It just would have been more difficult to do it for the 3DS," said Hayashida. "It’s just that the Wii U had the machine power we were looking for in order for us to build the software we envisioned from the get go.’

Well it is good to know that in today’s age, an NES game could no longer be designed without the latest next-gen power of the Wii U, makes me wonder how the programmers did it back in the days of NES then, I guess they had secret Wii U from the future in their back pocket while designing their game, or the NES back then really infact connected via a hyperspace timehole to a Wii U in the future. :)

NEWS SOURCE: NES Remix Skipped 3DS Because it Needed Wii U’s ‘Power’ (via) EscapistMagazine

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Microsoft trademarks a new game called Eden Falls

Seems it will be part of their Xbox One Studio line-up

Not much is know yet on this new ‘trademark’ of what will be many before the next E3 rolls-up in a few months, accept for ‘Eden Falls’ it is known so far it will be an ‘online computer game’,

Not much is know of what ‘Eden Falls’ going to be, except one mention of it seems to point to it being a ‘sci-fi’ type game, and trademark office only lists it as ‘online computer game’, so what could that be, an massive-role-playing-online-only-type-game, and the strange thing is one studio talking about it is normally doing mobile or tablet games, not Xbox One games, but rumors seem to point towards the fact ‘Eden Falls’ will be on Microsoft’s Xbox One console, and all we know is it will be just one of many new trademarks filed before the big E3 which is coming in few months. and in which both Microsoft and Sony going to have to showcase alot of unqiue and exclusive games if they wish to push out more sales of their next-gen consoles thru-out the rest of 2014 and into the new 2015 year.


It’s not just Sony that’s snapping up trademarks for new games ahead of the Electronic Entertainment Expo this summer. On April 16, Microsoft filed a trademark application with the United States Patent & Trademark Office (USPTO) for a new title called "Eden Falls," listing the game only as an "online computer game."

Unfortunately, that’s all we know, at least officially, about the project so far.

Finnish developer Brimstone Interactive says it is working on a sci-fi role-playing game called Eden Falls. Meanwhile, the website is registered privately to an individual in California. Adding even more complexity to the situation, a new Twitter page for Eden Falls mentions Microsoft’s Lift London studio, a new outfit that develops smartphone and tablet games.

We have reached out to Brimstone Interactive and Microsoft and will have more on Eden Falls as it becomes available.

And Oh, if you not an adult, please don’t search for info on ‘Eden Falls’ on Google or you come across alot of stuff about the fact it is big ‘clothing optional’ adult resort on a island by itself with lots of pictures and maps, so not sure how Microsoft going to PR spin that one.

NEWS SOURCE: Xbox One studio Microsoft trademarks a new game called ‘Eden Falls’ (via) GameSpot

New Fatal Frame announced for Wii U

New Fatal Frame announced for Wii U
Plus, a host of other Fatal Frame stuff on the way.

Tecmo Koei and Nintendo are working together on the next entry in the horror adventure series Fatal Frame for Wii U, the duo announced.
A title and release date for the project have not been announced.

In conjunction with the new game’s development, Tecmo Koei is expanding the franchise through a series of new multimedia expansions.

From Kadokawa Corporation, a live-action film starring Seventeen magazine models Ayami Nakajo and Aoi Morikawa is in production for a fall release, with Bilocation director Mari Asato confirmed in the director’s seat.

From Kadokawa Horror Bunko and Multiple Personality Detective Psycho and The Kurosagi Corpse Delivery Service author Eiji Otsuka, an original novel is due out in August.

And from Kodansha and Kindaichi Case Files writer Shin Kibayashi (known by his pen name Tadashi Agi), a comic is also planned.

The latest original entry in the Fatal Frame series, Fatal Frame: Mask of the Lunar Eclipse, launched for Wii in Japan in July 2008. It was never localized. A remake of Fatal Frame II: Crimson Butterfly launched for Wii in Japan and Europe in June 2012, but was never localized in North America.

Thanks, Famitsu.


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