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Mario Golf: World Tour Lets Players Expand Their Play Options

Nintendo outlines all the wonderful DLC that is planned for the new Mario Golf

Massive Game Allows Players to Purchase New Downloadable Courses, More Characters, More Fun.

Go search for your mom’s credit card kids, as you going to need it for this new 3DS Game, Mario Golf: World Tour, because it being a ‘massive game’, the big ‘N’ is embracing the idea of DLC big-time with this new baby of theirs, and here is their PR explaining how it will ‘expand your play options’ (sounds nicer then DLC with price-tag, right?):

Quote:

Nintendo is offering players the opportunity to nearly double the amount of content they can play in the Mario Golf: World Tour game, which launches May 2 for the portable Nintendo 3DS system. With 10 courses and 126 holes (an amount equivalent to previous games in the franchise), extensive multiplayer modes as well as regional and worldwide tournaments, the main game offers plenty of content for golf fans already. But players who can’t get enough golf and want to expand their experiences can purchase up to a total of 108 new downloadable holes and additional Mushroom Kingdom golfers. The DLC opens up further challenging courses for players to enjoy as they test their skills (broadband Internet access is required).

"We’re letting fans expand their experience with Mario Golf: World Tour," said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. "Some players might be content hitting the links on the numerous courses already included with the game, while others will appreciate the option of being able to add to their fairway fun with new courses and characters."

The downloadable content for the game will be released in three separate packs: the Mushroom Pack launching on May 2, the Flower Pack launching later in May and the Star Pack launching in June. Each pack includes two new 18-hole courses and a new playable character. Players will receive Toadette with the Mushroom Pack, Nabbit with the Flower Pack and Rosalina with the Star Pack.

Each pack will be available for $5.99 from Toad’s Booth, which can be found in the main menu of the game. Mario Golf: World Tour owners who know they want to buy all three add-on packs can buy a Season Pass at a discounted rate of $14.99 starting May 2. Season Pass holders will get access to each new pack as it becomes available, and will receive a special bonus of Gold Mario as a playable character at the time of purchase. Gold Mario has a special Golden Flower shot that gains coins for every yard it travels. For those who purchase all three packs individually, Gold Mario will also be available once all packs have been released. Nintendo will also offer Trial Tournaments for consumers interested in trying out a sample of the downloadable courses before deciding to purchase. Consumers who own the game and download the Trial Pack will be able to participate in these online tournaments.

For more information about Mario Golf: World Tour, visit http://mariogolf.nintendo.com.

Remember that Nintendo 3DS features parental controls that let adults manage the content their children can access. For more information about this and other features, visit http://www.nintendo.com/3ds.


So parents, please follow Nintendo’s advice above and enable your ‘parental controls’ for this one to prevent sudden ‘online charges’, or just dig out your Nintendo 64 and enjoy Mario Golf on it, complete with no DLC and invite over some local kids to play with yours, instead of them searching for ‘online friends’, it might be more sociable and build better learning skills. — Nah, those days are long gone.. :)

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NES Remix Skipped 3DS Because it Needed Wii U’s ‘Power’

Game director Koichi Hayashida believes that bringing NES Remix 1 an 2 to 3DS would have been ‘difficult.’

NES Remix arguably looked like a game that would be perfect for a handheld device. Boasting a bevy of classic games that have been twisted and changed to provide players with new challenges.

Recently there has been a series of NES Remix games released on the Wii U’s console, that are retro and classic looking right down to the little square pixels, and bring new challenges to gamers wishing to relive the glory days of the now very ancient NES console, so that being the case alot of people have been wondering why the NES Remix games are not on the 3DS handheld seeing the visuals look so basic even the old ancient NES could had easy play them, but it seems that is NOT the case, the developer claims they needed the awesome super-duper power of Wii U console to be able to bring these ‘retro-styled’ games to life on your screen.

Quote:

Speaking about the subject recently, NES Remix director Koichi Hayashida stated that Remix’s absence on handhelds is a simple matter of power.

"It just would have been more difficult to do it for the 3DS," said Hayashida. "It’s just that the Wii U had the machine power we were looking for in order for us to build the software we envisioned from the get go.’


Well it is good to know that in today’s age, an NES game could no longer be designed without the latest next-gen power of the Wii U, makes me wonder how the programmers did it back in the days of NES then, I guess they had secret Wii U from the future in their back pocket while designing their game, or the NES back then really infact connected via a hyperspace timehole to a Wii U in the future. :)

NEWS SOURCE: NES Remix Skipped 3DS Because it Needed Wii U’s ‘Power’ (via) EscapistMagazine

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Microsoft trademarks a new game called Eden Falls

Seems it will be part of their Xbox One Studio line-up

Not much is know yet on this new ‘trademark’ of what will be many before the next E3 rolls-up in a few months, accept for ‘Eden Falls’ it is known so far it will be an ‘online computer game’,

Not much is know of what ‘Eden Falls’ going to be, except one mention of it seems to point to it being a ‘sci-fi’ type game, and trademark office only lists it as ‘online computer game’, so what could that be, an massive-role-playing-online-only-type-game, and the strange thing is one studio talking about it is normally doing mobile or tablet games, not Xbox One games, but rumors seem to point towards the fact ‘Eden Falls’ will be on Microsoft’s Xbox One console, and all we know is it will be just one of many new trademarks filed before the big E3 which is coming in few months. and in which both Microsoft and Sony going to have to showcase alot of unqiue and exclusive games if they wish to push out more sales of their next-gen consoles thru-out the rest of 2014 and into the new 2015 year.

Quote:

It’s not just Sony that’s snapping up trademarks for new games ahead of the Electronic Entertainment Expo this summer. On April 16, Microsoft filed a trademark application with the United States Patent & Trademark Office (USPTO) for a new title called "Eden Falls," listing the game only as an "online computer game."

Unfortunately, that’s all we know, at least officially, about the project so far.

Finnish developer Brimstone Interactive says it is working on a sci-fi role-playing game called Eden Falls. Meanwhile, the website www.edenfallsgame.com is registered privately to an individual in California. Adding even more complexity to the situation, a new Twitter page for Eden Falls mentions Microsoft’s Lift London studio, a new outfit that develops smartphone and tablet games.

We have reached out to Brimstone Interactive and Microsoft and will have more on Eden Falls as it becomes available.


And Oh, if you not an adult, please don’t search for info on ‘Eden Falls’ on Google or you come across alot of stuff about the fact it is big ‘clothing optional’ adult resort on a island by itself with lots of pictures and maps, so not sure how Microsoft going to PR spin that one.

NEWS SOURCE: Xbox One studio Microsoft trademarks a new game called ‘Eden Falls’ (via) GameSpot

New Fatal Frame announced for Wii U

New Fatal Frame announced for Wii U
Plus, a host of other Fatal Frame stuff on the way.
New-Fatal-Frame-Wii-U-Ann_04-21-14

Tecmo Koei and Nintendo are working together on the next entry in the horror adventure series Fatal Frame for Wii U, the duo announced.
A title and release date for the project have not been announced.

In conjunction with the new game’s development, Tecmo Koei is expanding the franchise through a series of new multimedia expansions.

From Kadokawa Corporation, a live-action film starring Seventeen magazine models Ayami Nakajo and Aoi Morikawa is in production for a fall release, with Bilocation director Mari Asato confirmed in the director’s seat.

From Kadokawa Horror Bunko and Multiple Personality Detective Psycho and The Kurosagi Corpse Delivery Service author Eiji Otsuka, an original novel is due out in August.

And from Kodansha and Kindaichi Case Files writer Shin Kibayashi (known by his pen name Tadashi Agi), a comic is also planned.

The latest original entry in the Fatal Frame series, Fatal Frame: Mask of the Lunar Eclipse, launched for Wii in Japan in July 2008. It was never localized. A remake of Fatal Frame II: Crimson Butterfly launched for Wii in Japan and Europe in June 2012, but was never localized in North America.

Thanks, Famitsu.

Source

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IrisMAN v3.00 Released

IrisMAN has been updated by Aldostools to v3.0. This latest release provides tons of new features such as RetroArch Emulated Roms, NTFS Read/Write support VIA FTP, Audio/Video launch and played directly and more.

Full changelog:

This is an “unofficial” version of Iris Manager 2.93 by Estwald/D-Skywalk. This version includes all the new Cobra/Mamba payload and ISO features added by Estwald. The changes that I made are mainly related to the user interface (buttons layout are more XMB-like, quick access to File Manager, progress bar when game list is scanned or file permissions are applied, colors, 15 gui modes, etc.). It also includes the Payloads for 4.41DEX/4.46DEX/4.50DEX/4.53CEX/4.55CEX from Rancid-O’s PS3ITA Manager. The most notable feature is that unlike the official version, it scans GAMES/GAMEZ on the external drives.

IMPORTANT: If you use webMAN on Cobra CFW, unmount any mounted game before launch IRISMAN.
Changelog 3.00: (Apr 20/2014)

FTP
Read/write access to NTFS devices from FTP server
Support to customize ftp port (default: 21) – Changing the port (e.g. 2121) you can use IRISMAN and webMAN’s ftp servers concurrently.
Added SITE RESET command for soft reboot

VIDEO
Audio/Videos can be launched and played directly (This feature uses deank’s version of SHOWTIME.SELF)
Supported Audio/Video file extensions are customizable in the settings.ini
Added support to several audio/video file extensions
Videos now can be deleted directly from the Game List (Grid/Coverflow)

RETRO
Added support to launch ROMs (Requieres RetroArch 1.0.0.2)
ROM paths and supported file extension are customizable in the settings.ini
Cores settings can be customized individually
ROMs now can be deleted directly from the Game List (Grid/Coverflow)

File Manager
Copy of file/folders on internal hdd now use shadow copy instead of regular copy (This change speeds up the copy function and save hdd space)
Launch videos/audio files and ROMs directly from File Manager

ISO
Fixed issue related to the display of game version
Fixed issue scrolling PS2/PSP game options (Triangle menu)

[Download, VIA]

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Xbox One Hacking Story was FALSE

The problem with Internet today is so easy to spread misinformation

Sadly the recent breaking news story of the Xbox One console being hacked already to run ‘homebrew’ was FALSE and full of ‘misinformation’ and many scene sites have posted even more misinformation

Recently, we posted an Xbox One Hacking story which we found on another normally good news site, but we quickly pulled it after we check the original sources and people involved and found it to be filled with misinformation and false facts in regard to the XB1 console and exploit.

Here is a recent forum post made by one of those mentioned on the ‘other sites’ that was quoted in the chat log out of context:

Quote:

Originally Posted by Iriez

Since the original site posted the pastebin of supposed conversation from #xbonehack of efnet of me talking about the implied acquisition of private keys I have tried as hard as possible to get that site, along with others to remove the rumors. As you might have seen, others had confirmed this conversation did not exist in said channel.

I feel it is necessary now to post that the information in those logs was in fact misinformation, unfortunately out of context and misleading.

There is no current xbone exploit, or keys found, or anything that I am aware of.

Please disregard all rumors regarding this information. I am politely asking all sites who have posted these rumors to please remove the news posts as the information is false.


We agree with the above poster, and hope other sites reading this will add an disclaimer to their Xbox One Hacking Story or remove it totally, and help stop spreading more misinformation on the Internet, just because one site quotes the other does not make it true!

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RUMOR: Xbox One hacked for Homebrew?

‘Let’s just say it’s already done’ ‘Xbox One full homebrew will likely be a reality in a short time’

Hackers are claiming that they’ve found an exploit on the Xbox One that will allow homebrew on the console. A chat log that comes from the EFnet lobby #xbonehack has Xboner’s claiming next-gen victory

Old-time sceners have been chatting recently, and they saying its basically GAME OVER for Microsoft, the Xbox One, is now owned by ‘hackers’ and this currently unreleased exploit allows to get all keys out of ‘silicon die’, and the only way out is for Microsoft to roll-out new hardware to block their access.

Quote:

"Let’s just say it’s already done," according to one poster in the chatroom. Claiming that he’s got "great news for Xbox One hacking."

"We will see examples within the following months… right now is the discovery phase, development must be done," reads the log which can be found on Paste Bin. "Think of the most radical situation that could have possibly happened. The thing that would most hurt the security. That’s what happened."

The post alludes that the keys needed to sign files for the Xbox One have been discovered, and that to stop the exploit, Microsoft would need to roll out new hardware to combat it.

"Xbox One full homebrew will likely be a reality in a short time," the conversation concludes.

While the post offered very little proof when it comes to the bold claims that were made, there’s no doubt a large community of modders and hackers that are looking for a homebrew solution on the Xbox One. If true, homebrew won’t be the only thing we’ll be seeing on the Xbox One in the near future. The ability to run unsigned code on the console would likely lead to piracy on the Xbox One.

Piracy is a problem that Microsoft has been combating on their consoles for years. Modified disc drives on the Xbox 360 allowed players to play pirated games on the console, which Microsoft fought through numerous updates and storage changes. Console mods like JTAG wrought havoc in multiplayer games, like Call of Duty, which allowed cheaters to host modified lobbies and other unsanctioned activities on Xbox Live.


Here is the full ‘pastebin’ chat log incase it gets removed soon:

Code:

From #xbonehack:
[3:08pm] wow
[3:08pm] wowowowowowow
[3:08pm] I just got GREAT news for xboxone hacking
[3:09pm] <+giglife> Iriez ¦ I just got GREAT news for xboxone hacking | lets hear the big news
[3:10pm] lets just say its already done.
[3:10pm] games over
[3:10pm] :)
[3:11pm] homebrew?
[3:22pm] goddamn im fucking excited
[3:22pm] There's no beans to spill
[3:23pm] it just...is what it is :)
[3:23pm] We will see examples within the following months....right now is the discovery phase, development must be done
[3:49pm] <+Iriez> think of the most radical situation that could have possibly happened. The thing that would most hurt the security
[3:49pm] <+Iriez> the thing that others have tried to get for other consoles and never succeeded (though they did with ps3)
[3:49pm] <+Iriez> thats what happened
[3:49pm] keys?
[3:49pm] <@hordak> keys?
[3:49pm] <@hordak> heh
[3:49pm] * +Iriez neener neener not sayin
[3:49pm] <@hordak> yes then
[3:50pm] <+Iriez> well, theoretically if the keys were leaked
[3:50pm] <+Iriez> IF....
[3:51pm] <+Iriez> public key is stored on cpu die
[3:51pm] <+Iriez> ..... :-)
[3:51pm] <+Iriez> new hardware would need to be rolled out
[3:51pm] <+Iriez> and even then
[3:51pm] oh nice
[3:51pm] <+Iriez> how are they going to prevent files signed with the old key from working
[3:51pm] <+Iriez> if they change their public/private pair?
[3:52pm] <+Iriez> welcome to the beggining of a new age!
[3:53pm] <+Iriez> xboxone full homebrew will likely be a reality in a short time
[4:01pm] <+Iriez> who said anyone found the private key ? :)
[4:01pm] <+Blackwolf> i got that refrence kl0wn
[4:01pm] so this will be the easiest hack ever than to apply. Literally just a dashboard update thats been hacked up
[4:01pm] <+Blackwolf> lol
[4:01pm] like the ps3


Now the big questions are?

#1: — Is this ‘exploit’ real, or are they just blowing hot-air!

#2: — If it is ‘real’, will the ‘patch’ be sold to Microsoft, like the first time that happen with JTAG hack release

Only thing we can do now speculation, but we bring you more scene news as it happens right here on MaxConsole UnderGround.

NEWS SOURCE: Xbox One hacked for Homebrew? (via) AttackOfTheFanBoy

Our thanks to ‘old-time scener’ for this news item!

[Editorial] There’s always a hack (way), thing is you got to (find) pay for it:

I think, many scene communities which main goal is to further investigate and deliver *Easy-to-follow* articles of that console features and what you can possibly do and what you can’t do.
Quickly get sidetracked by the urge of NOT learning more about that device itself, but focusing even more by entering into endless debates about piracy vs devs wich dedicate their time to bring some new things to expand that device capabilities.

We often measure progress by new releases or use the same criteria to say that the scene is currently stuck and *dead*.
But..we are not lying to ourselves?.

I would agree with a dead scene, if the console is declared officialy *dead* by the company; with no more support nor anything left to explore and yeah, i’m talking about PS3. (After all this is PS3HAX).
But there’s much more than meets the eye and yet we still fail in certain degree, to accept it as it is and forget as quick as we can about it.

Curiosity and Learning process:

From early age. I managed to open up old radios to see if there were little people trapped in there. Same concept as old TV’s and many other things.
That made me a *destroyer* but if you want to learn. You gotta know what’s inside. Specially with trial and error methods.
When i noticed that the old radio didn’t work anymore, i kept digging into that’s device *corpse* to get even more details of what i just *killed*.
Little people won’t talk anymore and that primal instintic that everyone has, of trying to bring them back to life.
After several fu@$! ups, i managed to fix it. (or partially). Just to disassemble and fu@$! it yet again.

So that’s a basic example of how trial & error works.
You try and you fail and you surely will keep failing until you will learn something new.
Back in time we had no wikis or proper documents nor the time. Because let’s face it, if someone gave you a fuc!$ up old radio. Less you wanted was to read about it.
You wanted to play with that thing with some old batteries.

So what i’ve said above is someway connected to the following.

3K/4K models, the infamous unhackeables:

$ony *noticed* about hardware flashers existence and decided to stop users from using this *cruel* method like open up your PS3, flash your NOR or NAND with a huge fail ratio. By creation 2 more new series.
Those god-forsaken 3000 with better plastic, less *fax noises and cracking* and those Super Slim (4000 series) with even uglier, cheap plastic and awfull aesthetics compared to older models.

Those who ventured and opened a 3K model thinking they could downgrade it, they learned something about PS3 hardware. By noticing AFTER mess with the console and asking for help in forums.
That there’s a huge site full of documents/tutorials and pics of motherboards and to finally realize that they messed up pretty bad.
Psdeviwiki is a pr0n site for hardware lovers and software alike, plus a fully functional compass to those ones who want to get even deeper into the rabbit hole. (no pun intended)

Lesson learned, now let’s move on.

Why $ony released 2 more series?:

They want your money, but sadly as those two new series came out. Other problems from older series were *solved* while others continued to happen.
If you give a deep thought about this, they could just released a 3K series with big improvs instead of making another PS3 with bigger HDD’s.
But from a marketing view, like i said they like money and what better way to make 2 more consecutive series even *cheaper* than Phats and those golden 2K (2000).
By doing that, covering a wider spectrum of future costumers, delivering a cheap product; which is not so expensive. That will last probably 2 years. After a severe hardware failure.

$ony understood they messed up:

Sony knew about Phat and 2K series heat issues too, but also they needed to *redesign* those two new series to justify production costs and final price tag.
Plus to avoid at all costs, any kind of external not licensed devices to be installed inside of it.
As you may notice, yet again. Sony policies towards those *hacking* their precious entertainment system. Is an iron one.

But many things appeared out of the blue several times, DRM devices which allowed piracy and yet the company decided to do nothing about it. Just ignore them.
After all they needed several consoles in the market which could run unsigned code.
By cutting manufacture process of older models, they pushed costumers to buy their new series.
Meanwhile those smart enough, which wanted to know a little more about it. They could perform some proper research online and start to look for the hackeables.
Even paying higher prices compared to the new ones, just to have CFW/Homebrews.

They dislike devs but ignore piracy issues?:

ODE’s, raison d’etre is the last bastion to partially understand how $ony handles certain situations.
Why?: As many other articles i’ve done. I stated the same over and over again.
Even if they dislike the idea of piracy and many loyal costumers b1tch about them, they needed to turn those *unhackeables* into something more.

You can agree or just label me as a loco, but they need piracy as pretty much every other big company out there.
They will show a pantomime and some elaborated speech on how piracy harms the industry.
But i bet that they get some % of that money.
Specially with ODE devices being sold, today.

Think this situation this way:

1) They create 2 new series. 3K/4K which both doesn’t *like* hardware flashers.
2) Also both of them are a little more *cheaper* than those older ones.
3) They will not create 2 more NEW series of PS3′s, there’s no need.

So if you want to run backups AND have limited hombrews capabilities, instant response is to get an ODDE.
Funny though, what you could expend while getting an ODDE for your 3K/4K model. For that price, you could get a used older PS3 slim model or phat. Which you could use CFW/Homebrews.
That constant battle is almost never-ending in some threads.

As this situation progresses, devs are not *liked* by the company. A clear sign is the appearance of this device.
Which ironically could be installed with less hassle than a Hardware flasher.

By allowing that to happen or just ignore it because after all they need a final response to deal with piracy issues.
There’s not ENOUGH room for devs to work with new things.
Even if we see sporadic releases from those devs we grew to *love* in some way.

$ony clearly doesn’t give a flying fu@$ about creativity and letting creative minds to cope or even improve PS3, capabilities.
They want the product as it is, as it was ment to be. Just another entertainment system.

My question is why?:

How come this *companies* with some people with jobs are 100% dedicated to bypass security measures, just to run backups.
I can understand they have many broken consoles or enough raw material to test it. Yet, they choose for a piece of hardware to make that happen.
It’s the only way?. I honestly doubt it.

As the time passes, more and more i convince myself that there’s no *key to open all doors* but there are ways to make those unhackables and even older series.
To run unsigned code, without too much hassle.
Also PS3 devs, raison d’etre is to explore as much as they can and push the system to the limits.

At this point many will say, well *those who work with ODE devices* have a job, meanwhile devs make apps for hobby.
Greed vs Passion.
I can understand totally that point.

But i feel (virtually) that’s theres something more than we think and we are close to it, but we are blinding ourselves with other issues.
Also i noticed, this is just a personal appreciation: that since ODDE appeared. Some devs decided to focus on improvise that device manager.
Proably due by seeing many users switching to an easier yet expensive solution, like emulation.

Plus some other *new devs* releasing week after week a *new* CFW. Which compared to 2013, we have almost nothing today CFW related.

Final words:

Yes, this is another long and boring editorial made by me. (lol)
Showing quite the obvious and kinda dissapointed by seeing some great devs, giving up and getting tired sometimes of their own projects.
Maybe nostalgia struck a nerve or just that massive virtual silence that reigns over some PS3 scene communities.

Seeing the Wii-u thread makes me explode in anger sometimes, even companies lost all kind of respect towards their costumers.
Nintendo seems the only one to be a constant battle with their ingenuity.

So one way or another, we are going back to the basics.
Just trying to find more flaws which we have psdevwiki, fully documented and many other resources.
But the lack of interest is too damn high in trying to change this situation.

Unless….Nevermind, that’s not gonna happen.

Excuse me for this long post.
I will get back to work.

Regards.

Hellsing9

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XB1 Sales Surpass 5 Million Globally

[sociallocker id="14563"]

Empire Xboner’s are falling behind rapidly, with the Rebel PS4 over 2 million in sales in the latest chapter of the Console Wars

Microsoft was happy to announce that their Xbox One next-gen console, is now pass the 5 million mark, and that their new Titanfall game was the #1 selling game in March, helping them to sell more XB1s

No good news this morning from the front line fighters on the Empire side, as it seems the Rebels are winning in the Console Wars.

Quote:

Microsoft says it has sold more than 5 million Xbox One consoles to retailers since launch, according to an update from Yusuf Mehdi, Xbox corporate vice president of marketing, strategy and business.

Citing NPD Data, Microsoft said it sold an estimated 311,000 Xbox One consoles in March. During the same month, Titanfall for Xbox One was the number one selling game in the United States, according to NPD estimates, though sales figures for Respawn Entertainment’s first-person shooter were not provided.

Xbox One’s latest sales milestone follows an announcement from chief competitor Sony, who says it has sold more than 7 million PlayStation 4 consoles since launching in November 2013.

A key distinction between the two sales numbers is that PS4 sales are reported as sold-through, or purchased by consumers, while Xbox One sales are reported as sold-in, or sold to retailers.

Despite trailing PS4 by some 2 million units, Mehdi said global Xbox One sales are "outpacing Xbox 360 by more than 60 percent at the same point in time."


Well lets see how the next few months turn out, wild rumors is there just might be price war coming next by the time E3 rolls around, and don’t forgot the underdog that launched a year early into this new battleground, they have started to squeeze in on both sides!

NEWS SOURCE: Xbox One surpasses 5 million units sold-in worldwide (via) PolyGon

[/sociallocker]

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