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RUMOR: Xbox One hacked for Homebrew?

‘Let’s just say it’s already done’ ‘Xbox One full homebrew will likely be a reality in a short time’

Hackers are claiming that they’ve found an exploit on the Xbox One that will allow homebrew on the console. A chat log that comes from the EFnet lobby #xbonehack has Xboner’s claiming next-gen victory

Old-time sceners have been chatting recently, and they saying its basically GAME OVER for Microsoft, the Xbox One, is now owned by ‘hackers’ and this currently unreleased exploit allows to get all keys out of ‘silicon die’, and the only way out is for Microsoft to roll-out new hardware to block their access.

Quote:

"Let’s just say it’s already done," according to one poster in the chatroom. Claiming that he’s got "great news for Xbox One hacking."

"We will see examples within the following months… right now is the discovery phase, development must be done," reads the log which can be found on Paste Bin. "Think of the most radical situation that could have possibly happened. The thing that would most hurt the security. That’s what happened."

The post alludes that the keys needed to sign files for the Xbox One have been discovered, and that to stop the exploit, Microsoft would need to roll out new hardware to combat it.

"Xbox One full homebrew will likely be a reality in a short time," the conversation concludes.

While the post offered very little proof when it comes to the bold claims that were made, there’s no doubt a large community of modders and hackers that are looking for a homebrew solution on the Xbox One. If true, homebrew won’t be the only thing we’ll be seeing on the Xbox One in the near future. The ability to run unsigned code on the console would likely lead to piracy on the Xbox One.

Piracy is a problem that Microsoft has been combating on their consoles for years. Modified disc drives on the Xbox 360 allowed players to play pirated games on the console, which Microsoft fought through numerous updates and storage changes. Console mods like JTAG wrought havoc in multiplayer games, like Call of Duty, which allowed cheaters to host modified lobbies and other unsanctioned activities on Xbox Live.


Here is the full ‘pastebin’ chat log incase it gets removed soon:

Code:

From #xbonehack:
[3:08pm] wow
[3:08pm] wowowowowowow
[3:08pm] I just got GREAT news for xboxone hacking
[3:09pm] <+giglife> Iriez ¦ I just got GREAT news for xboxone hacking | lets hear the big news
[3:10pm] lets just say its already done.
[3:10pm] games over
[3:10pm] :)
[3:11pm] homebrew?
[3:22pm] goddamn im fucking excited
[3:22pm] There's no beans to spill
[3:23pm] it just...is what it is :)
[3:23pm] We will see examples within the following months....right now is the discovery phase, development must be done
[3:49pm] <+Iriez> think of the most radical situation that could have possibly happened. The thing that would most hurt the security
[3:49pm] <+Iriez> the thing that others have tried to get for other consoles and never succeeded (though they did with ps3)
[3:49pm] <+Iriez> thats what happened
[3:49pm] keys?
[3:49pm] <@hordak> keys?
[3:49pm] <@hordak> heh
[3:49pm] * +Iriez neener neener not sayin
[3:49pm] <@hordak> yes then
[3:50pm] <+Iriez> well, theoretically if the keys were leaked
[3:50pm] <+Iriez> IF....
[3:51pm] <+Iriez> public key is stored on cpu die
[3:51pm] <+Iriez> ..... :-)
[3:51pm] <+Iriez> new hardware would need to be rolled out
[3:51pm] <+Iriez> and even then
[3:51pm] oh nice
[3:51pm] <+Iriez> how are they going to prevent files signed with the old key from working
[3:51pm] <+Iriez> if they change their public/private pair?
[3:52pm] <+Iriez> welcome to the beggining of a new age!
[3:53pm] <+Iriez> xboxone full homebrew will likely be a reality in a short time
[4:01pm] <+Iriez> who said anyone found the private key ? :)
[4:01pm] <+Blackwolf> i got that refrence kl0wn
[4:01pm] so this will be the easiest hack ever than to apply. Literally just a dashboard update thats been hacked up
[4:01pm] <+Blackwolf> lol
[4:01pm] like the ps3


Now the big questions are?

#1: — Is this ‘exploit’ real, or are they just blowing hot-air!

#2: — If it is ‘real’, will the ‘patch’ be sold to Microsoft, like the first time that happen with JTAG hack release

Only thing we can do now speculation, but we bring you more scene news as it happens right here on MaxConsole UnderGround.

NEWS SOURCE: Xbox One hacked for Homebrew? (via) AttackOfTheFanBoy

Our thanks to ‘old-time scener’ for this news item!

[Editorial] There’s always a hack (way), thing is you got to (find) pay for it:

I think, many scene communities which main goal is to further investigate and deliver *Easy-to-follow* articles of that console features and what you can possibly do and what you can’t do.
Quickly get sidetracked by the urge of NOT learning more about that device itself, but focusing even more by entering into endless debates about piracy vs devs wich dedicate their time to bring some new things to expand that device capabilities.

We often measure progress by new releases or use the same criteria to say that the scene is currently stuck and *dead*.
But..we are not lying to ourselves?.

I would agree with a dead scene, if the console is declared officialy *dead* by the company; with no more support nor anything left to explore and yeah, i’m talking about PS3. (After all this is PS3HAX).
But there’s much more than meets the eye and yet we still fail in certain degree, to accept it as it is and forget as quick as we can about it.

Curiosity and Learning process:

From early age. I managed to open up old radios to see if there were little people trapped in there. Same concept as old TV’s and many other things.
That made me a *destroyer* but if you want to learn. You gotta know what’s inside. Specially with trial and error methods.
When i noticed that the old radio didn’t work anymore, i kept digging into that’s device *corpse* to get even more details of what i just *killed*.
Little people won’t talk anymore and that primal instintic that everyone has, of trying to bring them back to life.
After several fu@$! ups, i managed to fix it. (or partially). Just to disassemble and fu@$! it yet again.

So that’s a basic example of how trial & error works.
You try and you fail and you surely will keep failing until you will learn something new.
Back in time we had no wikis or proper documents nor the time. Because let’s face it, if someone gave you a fuc!$ up old radio. Less you wanted was to read about it.
You wanted to play with that thing with some old batteries.

So what i’ve said above is someway connected to the following.

3K/4K models, the infamous unhackeables:

$ony *noticed* about hardware flashers existence and decided to stop users from using this *cruel* method like open up your PS3, flash your NOR or NAND with a huge fail ratio. By creation 2 more new series.
Those god-forsaken 3000 with better plastic, less *fax noises and cracking* and those Super Slim (4000 series) with even uglier, cheap plastic and awfull aesthetics compared to older models.

Those who ventured and opened a 3K model thinking they could downgrade it, they learned something about PS3 hardware. By noticing AFTER mess with the console and asking for help in forums.
That there’s a huge site full of documents/tutorials and pics of motherboards and to finally realize that they messed up pretty bad.
Psdeviwiki is a pr0n site for hardware lovers and software alike, plus a fully functional compass to those ones who want to get even deeper into the rabbit hole. (no pun intended)

Lesson learned, now let’s move on.

Why $ony released 2 more series?:

They want your money, but sadly as those two new series came out. Other problems from older series were *solved* while others continued to happen.
If you give a deep thought about this, they could just released a 3K series with big improvs instead of making another PS3 with bigger HDD’s.
But from a marketing view, like i said they like money and what better way to make 2 more consecutive series even *cheaper* than Phats and those golden 2K (2000).
By doing that, covering a wider spectrum of future costumers, delivering a cheap product; which is not so expensive. That will last probably 2 years. After a severe hardware failure.

$ony understood they messed up:

Sony knew about Phat and 2K series heat issues too, but also they needed to *redesign* those two new series to justify production costs and final price tag.
Plus to avoid at all costs, any kind of external not licensed devices to be installed inside of it.
As you may notice, yet again. Sony policies towards those *hacking* their precious entertainment system. Is an iron one.

But many things appeared out of the blue several times, DRM devices which allowed piracy and yet the company decided to do nothing about it. Just ignore them.
After all they needed several consoles in the market which could run unsigned code.
By cutting manufacture process of older models, they pushed costumers to buy their new series.
Meanwhile those smart enough, which wanted to know a little more about it. They could perform some proper research online and start to look for the hackeables.
Even paying higher prices compared to the new ones, just to have CFW/Homebrews.

They dislike devs but ignore piracy issues?:

ODE’s, raison d’etre is the last bastion to partially understand how $ony handles certain situations.
Why?: As many other articles i’ve done. I stated the same over and over again.
Even if they dislike the idea of piracy and many loyal costumers b1tch about them, they needed to turn those *unhackeables* into something more.

You can agree or just label me as a loco, but they need piracy as pretty much every other big company out there.
They will show a pantomime and some elaborated speech on how piracy harms the industry.
But i bet that they get some % of that money.
Specially with ODE devices being sold, today.

Think this situation this way:

1) They create 2 new series. 3K/4K which both doesn’t *like* hardware flashers.
2) Also both of them are a little more *cheaper* than those older ones.
3) They will not create 2 more NEW series of PS3′s, there’s no need.

So if you want to run backups AND have limited hombrews capabilities, instant response is to get an ODDE.
Funny though, what you could expend while getting an ODDE for your 3K/4K model. For that price, you could get a used older PS3 slim model or phat. Which you could use CFW/Homebrews.
That constant battle is almost never-ending in some threads.

As this situation progresses, devs are not *liked* by the company. A clear sign is the appearance of this device.
Which ironically could be installed with less hassle than a Hardware flasher.

By allowing that to happen or just ignore it because after all they need a final response to deal with piracy issues.
There’s not ENOUGH room for devs to work with new things.
Even if we see sporadic releases from those devs we grew to *love* in some way.

$ony clearly doesn’t give a flying fu@$ about creativity and letting creative minds to cope or even improve PS3, capabilities.
They want the product as it is, as it was ment to be. Just another entertainment system.

My question is why?:

How come this *companies* with some people with jobs are 100% dedicated to bypass security measures, just to run backups.
I can understand they have many broken consoles or enough raw material to test it. Yet, they choose for a piece of hardware to make that happen.
It’s the only way?. I honestly doubt it.

As the time passes, more and more i convince myself that there’s no *key to open all doors* but there are ways to make those unhackables and even older series.
To run unsigned code, without too much hassle.
Also PS3 devs, raison d’etre is to explore as much as they can and push the system to the limits.

At this point many will say, well *those who work with ODE devices* have a job, meanwhile devs make apps for hobby.
Greed vs Passion.
I can understand totally that point.

But i feel (virtually) that’s theres something more than we think and we are close to it, but we are blinding ourselves with other issues.
Also i noticed, this is just a personal appreciation: that since ODDE appeared. Some devs decided to focus on improvise that device manager.
Proably due by seeing many users switching to an easier yet expensive solution, like emulation.

Plus some other *new devs* releasing week after week a *new* CFW. Which compared to 2013, we have almost nothing today CFW related.

Final words:

Yes, this is another long and boring editorial made by me. (lol)
Showing quite the obvious and kinda dissapointed by seeing some great devs, giving up and getting tired sometimes of their own projects.
Maybe nostalgia struck a nerve or just that massive virtual silence that reigns over some PS3 scene communities.

Seeing the Wii-u thread makes me explode in anger sometimes, even companies lost all kind of respect towards their costumers.
Nintendo seems the only one to be a constant battle with their ingenuity.

So one way or another, we are going back to the basics.
Just trying to find more flaws which we have psdevwiki, fully documented and many other resources.
But the lack of interest is too damn high in trying to change this situation.

Unless….Nevermind, that’s not gonna happen.

Excuse me for this long post.
I will get back to work.

Regards.

Hellsing9

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XB1 Sales Surpass 5 Million Globally

[sociallocker id="14563"]

Empire Xboner’s are falling behind rapidly, with the Rebel PS4 over 2 million in sales in the latest chapter of the Console Wars

Microsoft was happy to announce that their Xbox One next-gen console, is now pass the 5 million mark, and that their new Titanfall game was the #1 selling game in March, helping them to sell more XB1s

No good news this morning from the front line fighters on the Empire side, as it seems the Rebels are winning in the Console Wars.

Quote:

Microsoft says it has sold more than 5 million Xbox One consoles to retailers since launch, according to an update from Yusuf Mehdi, Xbox corporate vice president of marketing, strategy and business.

Citing NPD Data, Microsoft said it sold an estimated 311,000 Xbox One consoles in March. During the same month, Titanfall for Xbox One was the number one selling game in the United States, according to NPD estimates, though sales figures for Respawn Entertainment’s first-person shooter were not provided.

Xbox One’s latest sales milestone follows an announcement from chief competitor Sony, who says it has sold more than 7 million PlayStation 4 consoles since launching in November 2013.

A key distinction between the two sales numbers is that PS4 sales are reported as sold-through, or purchased by consumers, while Xbox One sales are reported as sold-in, or sold to retailers.

Despite trailing PS4 by some 2 million units, Mehdi said global Xbox One sales are "outpacing Xbox 360 by more than 60 percent at the same point in time."


Well lets see how the next few months turn out, wild rumors is there just might be price war coming next by the time E3 rolls around, and don’t forgot the underdog that launched a year early into this new battleground, they have started to squeeze in on both sides!

NEWS SOURCE: Xbox One surpasses 5 million units sold-in worldwide (via) PolyGon

[/sociallocker]

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Nintendo: How the ‘Tournament’ feature of Mario Golf works!

International Tournaments Put the “World” in Mario Golf: World Tour

Nintendo has issued a small press release, on how amazing wonderful the new ‘tournament’ feature is with its partnership of Callway Golf on its upcoming Mario Golf game for the Nintendo 3DS handheld

Ahh.. Does anyone here remember those toy desktop Mario Golf thingies, that was the closest we got to 3D Golfing with Mario, back in the day, but now thanks to Nintendo 3DS handheld, and Callaway Golf, in the new Mario Golf: World Tour, we can complete internationally with other Mario Golfers and win coins for gear, and such, here is all the juicy details from the big ‘N’ themselves:

Quote:

When Mario Golf: World Tour launches for the Nintendo 3DS system on May 2, it will feature robust regional and worldwide online tournaments hosted by Nintendo, as well as custom tournaments that can be created by players. All players who own the game and have a wireless broadband Internet connection can enter the Nintendo-hosted tournaments by simply checking their SpotPass notifications for upcoming and available tournaments, playing in the event and uploading their scores before the event deadline. Players can even monitor their progress by checking the leaderboards to see where they stand. Tournaments can be accessed in Mario Golf mode or using one of the entry machines in the new Castle Club. There will be a variety of different tournaments, ranging from larger competitions to smaller-scale events like longest-drive challenges, coin-gathering challenges or even speed golf.

Nintendo is also collaborating with Callaway Golf (a global golf gear manufacturer) to host its own series of special in-game tournaments that will begin on May 22. The tournaments will be activated using the SpotPass feature, and all players who participate will receive in-game digital Callaway Golf items such as golf clubs and golf balls, which will enhance the players’ stats when used by their Mii characters. Winners of all in-game tournaments – including the Callaway tournaments – are determined by the highest submitted score, and winners will receive in-game coins that can be used to acquire more gear in Toad’s Shop in Castle Club. Starting at launch, a schedule for select tournaments will be available at http://mariogolf.nintendo.com/tournaments.

In addition to tournaments, the Mario Golf: World Tour game rounds out its suite of online multiplayer features by letting players create public or private communities. Want to play a multiplayer match with only Birdo as a playable character? Want to limit the number of Ice Flower item shots players can use? Want to slow down the wind on golf courses like DK Jungle, Bowser’s Castle and Sky Island? By creating communities and private tournaments, players can customize every aspect of the multiplayer experience to form a vast amount of fun new challenges.

Players eager to tee off in Mario Golf: World Tour will get a chance to try the game before launch when a downloadable demo is released in the Nintendo eShop on Nintendo 3DS on April 24.

Mario Golf: World Tour will launch in stores and in the Nintendo eShop on Nintendo 3DS on May 2 at a suggested retail price of $29.99. For more information about the game, visit http://mariogolf.nintendo.com.


Our thanks to ‘Nintendo’ for this news item!

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Nintendo Brings Its Best New Games to WonderCon

Drop in to WonderCon and get some Nintendo 3DS and Wii U game action in!

If you planning on dropping into WonderCon over the Easter Long Weekend, you be please to know that Nintendo is bringing some of its hottest games to the con, some of which are not even available yet!

If you can tear yourself away from all the hot cosplay ladies at WonderCon, you might be able to get some Nintendo gaming action in, if the line-ups are not too long, and check out Mario Kart and Disney’s Magical World and others during the long Easter weekend.

Quote:

Fans will be able to get their hands on five of the hottest new and upcoming games from Nintendo at WonderCon, some of which will be playable before they launch nationwide in stores and in the Nintendo eShop.

Nintendo is making five games playable at the event, which takes place April 18-20 in Anaheim, Calif. These games represent some of entertainment’s most well-known and best-loved characters and franchises. The games are:

  • Mario Kart 8 for Wii U, launching May 30
  • Mario Golf: World Tour for Nintendo 3DS, launching May 2
  • Kirby: Triple Deluxe for Nintendo 3DS, launching May 2
  • Yoshi’s New Island for Nintendo 3DS, available now
  • Disney Magical World for Nintendo 3DS, available now

For more information about Nintendo, visit http://www.nintendo.com. Disney Magical World is developed by BANDAI NAMCO Studio Inc.


Our thanks to ‘garyopa’ for this news item!

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Activision adds BumbleBee to latest Transformers

‘Rise of the Dark Spark’ just keeps on getting better and better!

More details released yesterday on the new playable character BumbleBee, in the latest sequel of video games covering the Transformers series of movies.

Got this news from Activision recently on their new Transformers game, the first that will be playable finally on the next-gen platforms.

Quote:

Hey Transformers fans!

Activision Publishing Inc., a wholly owned subsidiary of Activision Blizzard Inc. (NASDAQ: ATVI), and Hasbro Inc. (NASDAQ: HAS) has today revealed new images of Bumblebee from TRANSFORMERSTM: RISE OF THE DARK SPARKTM, a video game complement to Paramount Pictures’ upcoming film, TRANSFORMERS: AGE OF EXTINCTION.

Bumblebee will be playable as the following:

  • Cybertron – Bumblebee’s courage and bravery makes him stand out despite being one of the youngest and most inexperienced Autobots. Since losing his ability to speak at the hands of Megatron, Bumblebee continues to press on and has found a close friend in Optimus Prime.
  • Earth – Bumblebee is the Autobots’ scout and a seasoned warrior. He works tirelessly for his leader Optimus Prime and fellow Autobots.

TRANSFORMERS: RISE OF THE DARK SPARK will be releasing on Xbox One, the all-in-one games and entertainment system from Microsoft, Sony’s PlayStation®4 computer entertainment system, Xbox 360 games and entertainment system from Microsoft, PlayStation®3 computer entertainment system, Nintendo’s Wii UTM system and the Nintendo 3DSTM handheld system and Windows PC.

TRANSFORMERS: RISE OF THE DARK SPARK is rated PEGI 12. Be sure to check out the latest information on the game at www.transformersgame.com.


Our thanks to ‘garyopa’ for this news item!

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SonicMAN v2.01 Released

A new update is out for SonicMAN, another MM fork for CobraODE users by Mussonero. In this latest release, the latest version of Showtime is included as well as bug fixes.

About SonicMAN

This is not an official version of Multiman which has been developed starting from the very old source code that you can find on the net. We started to make a version of ode since the multiman for CFW is already perfect and we got excellent results

SonicMan Version 2.1- April 15

Small fix for creating ISO file and showtime update

SonicMan Version 2.0

Added a method to extract the Zip file with more than one folder to internal
Added support to create ISO image of the games with new method and API
Fix memory, more stability
ShowTime updated, you no longer need a pen-usb, if you use SonicmangerV2.0

[Download] [Source]

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Nintendo Cuts the Prices of Five Great Nintendo 3DS Games

Five great Nintendo 3DS games, including the top three best-selling Nintendo 3DS games of all time,

Together these five games have sold more than 9 million combined physical and digital units in the United States alone, and represent some of the most fun game experiences available today.

Been holding off buying one of more popular 3DS games, well don’t worry now that Nintendo has sold a ton of them to everyone else, you can finally enjoy a price-cut on them, as per this PR they send us this morning on announcing what 5 games are getting slashed.

Quote:

The five games are must-haves for anyone who owns a Nintendo 3DS or Nintendo 2DS system, and their new price represents an even better value for consumers. Starting April 22, Mario Kart 7, Super Mario 3D Land, New Super Mario Bros. 2, Animal Crossing: New Leaf and Donkey Kong Country Returns 3D will be available in the Nintendo eShop on Nintendo 3DS and in retail stores at a suggested retail price of just $29.99 each.

In order, Mario Kart 7, Super Mario 3D Land and New Super Mario Bros. 2 represent the top three best-selling Nintendo 3DS games of all time in the United States – each one has sold more than 2.15 million physical and digital units in the U.S. alone.

All five of the newly discounted games star classic Nintendo characters and franchises, and their strong sales over time demonstrate the longevity of Nintendo’s games.

The games make great gifts, engaging entertainment for families and other spring break travelers, or just a way to introduce kids to the fun of video games.


Our thanks to ‘garyopa’ for this news item!

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