The latest version of the multi system emulator has been updated to: RetroArch PS3 v126.96.36.199. This newest version adds official support for Stella (Atari 2600 VCS).
Analog input works now – cores that support RETRO_ANALOG (such as TyrQuake) should now have working DualShock controls.
Analog mapping to D-pad works now for all cores.
Optimized slimmed down GL driver implementation some more, resulting in even lower video latency.
All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)
Addition of Stella (Atari 2600) Core
Big news, now you can turn OFF multiplayer to avoid messing up your single player experience. Since another player can sneak into the game, you can choose to hunt him down (steal his Iphone..) killing him or just letting him get away with your data. (money).
To be honest, i don’t know what really happened to this game since that E3 last year, changed so much in terms of aesthetics. That i lost all the hype.
But well, if you are interested enough. You have this cool feature, you don’t like the MP. You can turn it off anytime you want.
A stealthy technological tug-of-war sounds nice and all but how are you supposed to get anything done in Watch Dogs when your friends are constantly dropping by to jack your bank account? Don’t worry: The multiplayer action can be turned off any time.
“All the online activities are just part of the menu,” said Danny Belanger, Watch Dogs‘ game designer, during a Friday event on Twitch, as reported by Polygon. “They’re a choice. But if someone is not into that… they can totally turn it off.”
Ubisoft takes a distinctly Dark Souls-style approach to multiplayer in Watch Dogs. While you’re playing as Aiden Pearce, doling out vigilante justice on the streets of Chicago, another player can sneak into the game. It’s your job to hunt the intruder down in the anonymous masses and hack their phone before they do they same to you.
Watch Dogs is already layered with distractions. During a recent preview event, Joystiq found that the sheer number of side missions and mini-games in the anticipated PlayStation 4 and Xbox One title obscured the drama in the main storyline. Maintaing that “vigilante obsessed with atonement” atmosphere is hard when you’re always pausing to collect golden coins. If real people were constantly dropping into your game it would be even harder, so it’s smart of Ubisoft to make these multiplayer components optional for players of varying tastes.
Quickly after the release of 2.4 a few days ago, KW has released another update for PSNPatcher. This latest update brings a semi-perma OFW mode for Cobra users, and added PS2emu swapping for Habib 4.55 CFW.
[ v2.45] MAR/09/2014
New semi-permanent “OFW mode” for Cobra.
Added PS2emu (iso/classics) swapping for Habib 4.55.
“Cobra menu” is now “Cobra TOOLBOX”
Some shortcut were remapped to accommodate new functions
[ v2.41, 2.40, 2.30]
Disables dev_habib (writeable flash) mounting at start-up in cobra 4.55 (install new stealth extension to use);
Version spoofing configuration moved into psnpatch.cfg file (where it should always have been) – see default.cfg and read documentation;
(psnpatch should be able to automatically update psnpatch.cfg file and remove old cobra_version.txt)
Updated “CFW Disabled” message in psnpatch cobra plugin to inform if using “normal mode” or “stealth extensions”.
Added support for HABIB Cobra 4.55.
New stealth extensions for Cobra 4.55.
Version spoofing for cobra 4.55 (spoofs any future firmware version).
When spoofing version in cobra 4.53, stealth extensions are automatically activated.
When removing stealth extensions in 4.53, version spoofing is automatically disabled.